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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-bitwise-shift-right-always-select-one.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_2 _GLF_uniform_int_values[2]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0, 2]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[3];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Shifting by 256 would be undefined, but value one is always selected.
# if(4 >> (gl_FragCoord.y < _float_0_0 ? 256 : 1) == _int_2)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 63
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %11 %44
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %11 "gl_FragCoord"
OpName %18 "buf0"
OpMemberName %18 0 "_GLF_uniform_float_values"
OpName %20 ""
OpName %33 "buf1"
OpMemberName %33 0 "_GLF_uniform_int_values"
OpName %35 ""
OpName %44 "_GLF_color"
OpDecorate %11 BuiltIn FragCoord
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %32 ArrayStride 16
OpMemberDecorate %33 0 Offset 0
OpDecorate %33 Block
OpDecorate %35 DescriptorSet 0
OpDecorate %35 Binding 1
OpDecorate %44 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpConstant %6 4
%8 = OpTypeFloat 32
%9 = OpTypeVector %8 4
%10 = OpTypePointer Input %9
%11 = OpVariable %10 Input
%12 = OpTypeInt 32 0
%13 = OpConstant %12 1
%14 = OpTypePointer Input %8
%17 = OpTypeArray %8 %13
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpConstant %6 0
%22 = OpTypePointer Uniform %8
%25 = OpTypeBool
%27 = OpConstant %6 256
%28 = OpConstant %6 1
%31 = OpConstant %12 3
%32 = OpTypeArray %6 %31
%33 = OpTypeStruct %32
%34 = OpTypePointer Uniform %33
%35 = OpVariable %34 Uniform
%36 = OpConstant %6 2
%37 = OpTypePointer Uniform %6
%43 = OpTypePointer Output %9
%44 = OpVariable %43 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%15 = OpAccessChain %14 %11 %13
%16 = OpLoad %8 %15
%23 = OpAccessChain %22 %20 %21 %21
%24 = OpLoad %8 %23
%26 = OpFOrdLessThan %25 %16 %24
%29 = OpSelect %6 %26 %27 %28
%30 = OpShiftRightArithmetic %6 %7 %29
%38 = OpAccessChain %37 %35 %21 %36
%39 = OpLoad %6 %38
%40 = OpIEqual %25 %30 %39
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %58
%41 = OpLabel
%45 = OpAccessChain %37 %35 %21 %21
%46 = OpLoad %6 %45
%47 = OpConvertSToF %8 %46
%48 = OpAccessChain %37 %35 %21 %28
%49 = OpLoad %6 %48
%50 = OpConvertSToF %8 %49
%51 = OpAccessChain %37 %35 %21 %28
%52 = OpLoad %6 %51
%53 = OpConvertSToF %8 %52
%54 = OpAccessChain %37 %35 %21 %21
%55 = OpLoad %6 %54
%56 = OpConvertSToF %8 %55
%57 = OpCompositeConstruct %9 %47 %50 %53 %56
OpStore %44 %57
OpBranch %42
%58 = OpLabel
%59 = OpAccessChain %37 %35 %21 %28
%60 = OpLoad %6 %59
%61 = OpConvertSToF %8 %60
%62 = OpCompositeConstruct %9 %61 %61 %61 %61
OpStore %44 %62
OpBranch %42
%42 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 2
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255