14 lines
268 B
GLSL
14 lines
268 B
GLSL
#version 450
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precision highp float;
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layout(location = 0) in vec4 in_position;
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layout(location = 1) in vec4 in_color;
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layout(location = 0) out vec4 out_color;
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out gl_PerVertex { vec4 gl_Position; };
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void main() {
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gl_Position = in_position;
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out_color = in_color;
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}
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