Files
2026-05-06 23:44:13 +02:00

14 lines
268 B
GLSL

#version 450
precision highp float;
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 0) out vec4 out_color;
out gl_PerVertex { vec4 gl_Position; };
void main() {
gl_Position = in_position;
out_color = in_color;
}