Files
Vulkan-CTS-bin/vulkan/draw/VertexFetchShaderDrawParametersBaseVert.vert
2026-05-06 23:44:13 +02:00

21 lines
510 B
GLSL

#version 450 core
#extension GL_ARB_shader_draw_parameters : require
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 2) in int in_refVertexIndex;
layout(location = 0) out vec4 out_color;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = vec4(in_position.xy, 0.0, 1.0);
out_color = vec4(1.0, 0.0, 0.0, 1.0);
if ((gl_VertexIndex - gl_BaseVertexARB) == in_refVertexIndex && gl_DrawIDARB == 0)
out_color = in_color;
}