Files
2026-05-06 23:44:13 +02:00

19 lines
385 B
GLSL

#version 430
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 2) in int in_refVertexIndex;
layout(location = 0) out vec4 out_color;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = in_position;
if (gl_VertexIndex == in_refVertexIndex)
out_color = in_color;
else
out_color = vec4(1.0, 0.0, 0.0, 1.0);
}