Files
2026-05-06 23:44:13 +02:00

115 lines
3.1 KiB
Plaintext

#!amber
DEVICE_EXTENSION VK_KHR_acceleration_structure
DEVICE_EXTENSION VK_KHR_ray_tracing_pipeline
DEVICE_EXTENSION VK_KHR_buffer_device_address
DEVICE_FEATURE RayTracingPipelineFeaturesKHR.rayTracingPipeline
DEVICE_FEATURE AccelerationStructureFeaturesKHR.accelerationStructure
DEVICE_FEATURE BufferDeviceAddressFeatures.bufferDeviceAddress
SHADER ray_generation raygeneration1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadEXT int payload;
layout(set = 0, binding = 0) uniform accelerationStructureEXT gScene;
void main()
{
float TMin = 0.1;
float TMax = 10;
vec3 Origin;
vec3 Direction = vec3(0, 0, 1);
// Ray origin at -1, 0: front facing opaque first (at z = 1)
Origin = vec3(-1, 0, -2);
payload = 0;
traceRayEXT(gScene, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
payload = 1;
traceRayEXT(gScene, gl_RayFlagsCullFrontFacingTrianglesEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
payload = 2;
traceRayEXT(gScene, gl_RayFlagsCullOpaqueEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
Origin = vec3(1, 0, -2);
payload = 3;
traceRayEXT(gScene, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
payload = 4;
traceRayEXT(gScene, gl_RayFlagsCullBackFacingTrianglesEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
payload = 5;
traceRayEXT(gScene, gl_RayFlagsCullNoOpaqueEXT, 0xff, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
}
END
SHADER closest_hit closesthit1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT int payload;
layout(set = 0, binding = 1, r32f) uniform image1D result;
void main()
{
imageStore(result, payload, vec4(round(gl_HitTEXT), 0, 0, 0));
}
END
ACCELERATION_STRUCTURE BOTTOM_LEVEL triangle_blas
# Front facing opaque triangle at -1, 0, 1
GEOMETRY TRIANGLES
FLAGS OPAQUE
-1.0 -0.75 1.0
-1.75 0.75 1.0
-0.25 0.75 1.0
END
# Back facing triangle at -1, 0, 2
GEOMETRY TRIANGLES
-1.0 -0.75 2.0
-0.25 0.75 2.0
-1.75 0.75 2.0
END
# Back facing triangle at 1, 0, 1
GEOMETRY TRIANGLES
1.0 -0.75 1.0
1.75 0.75 1.0
0.25 0.75 1.0
END
# Front facing opaque triangle at 1, 0, 2
GEOMETRY TRIANGLES
FLAGS OPAQUE
1.0 -0.75 2.0
0.25 0.75 2.0
1.75 0.75 2.0
END
END
ACCELERATION_STRUCTURE TOP_LEVEL triangle_tlas
BOTTOM_LEVEL_INSTANCE triangle_blas
END
END
IMAGE outbuf FORMAT R32_SFLOAT DIM_1D WIDTH 6 FILL 0
PIPELINE raytracing my_rtpipeline
MAX_RAY_PAYLOAD_SIZE 16
MAX_RAY_HIT_ATTRIBUTE_SIZE 8
MAX_RAY_RECURSION_DEPTH 1
BIND ACCELERATION_STRUCTURE triangle_tlas DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER outbuf AS storage_image DESCRIPTOR_SET 0 BINDING 1
SHADER_GROUP group_rgen raygeneration1
SHADER_GROUP group_hits closesthit1
SHADER_BINDING_TABLE sbt_raygen
group_rgen
END
SHADER_BINDING_TABLE sbt_hit
group_hits
END
END
RUN my_rtpipeline RAYGEN sbt_raygen HIT sbt_hit 1 1 1
EXPECT outbuf IDX 0 EQ 3 4 4 3 4 4