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2026-05-06 23:44:13 +02:00

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#!amber
DEVICE_EXTENSION VK_KHR_acceleration_structure
DEVICE_EXTENSION VK_KHR_ray_tracing_pipeline
DEVICE_EXTENSION VK_KHR_buffer_device_address
DEVICE_FEATURE RayTracingPipelineFeaturesKHR.rayTracingPipeline
DEVICE_FEATURE AccelerationStructureFeaturesKHR.accelerationStructure
DEVICE_FEATURE BufferDeviceAddressFeatures.bufferDeviceAddress
SHADER ray_generation r1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
layout(set = 0, binding = 0, r32i) uniform iimage2D result;
void main()
{
ivec2 p = ivec2(gl_LaunchIDEXT);
ivec3 v = ivec3(gl_LaunchIDEXT);
int r = v.x + 256 * (v.y + 256 * v.z) + 1;
ivec4 c = ivec4(r,0,0,1);
imageStore(result, p, c);
}
END
SHADER intersection i1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
hitAttributeEXT vec3 hitAttribute;
void main()
{
reportIntersectionEXT(0.95f, 0x7Eu);
}
END
SHADER miss m1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT uvec4 hitValue;
void main()
{
hitValue = uvec4(1,0,0,1);
}
END
SHADER closest_hit c1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
hitAttributeEXT vec3 attribs;
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
}
END
SHADER any_hit a1 GLSL
#version 460 core
#extension GL_EXT_ray_tracing : require
hitAttributeEXT vec3 attribs;
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
}
END
ACCELERATION_STRUCTURE BOTTOM_LEVEL blas1
GEOMETRY AABBS
0.0 0.0 -0.1 1.0 1.0 0.1
END
END
ACCELERATION_STRUCTURE BOTTOM_LEVEL blas2
GEOMETRY TRIANGLES
-1.0 1.0 0.1
1.0 1.0 0.1
-1.0 -1.0 0.1
1.0 -1.0 0.1
-1.0 -1.0 0.1
1.0 1.0 0.1
END
END
ACCELERATION_STRUCTURE TOP_LEVEL tlas1
BOTTOM_LEVEL_INSTANCE blas2
END
END
IMAGE img1 FORMAT R32_SINT DIM_2D WIDTH 2 HEIGHT 2 FILL 0
PIPELINE raytracing my_rtpipeline
BIND BUFFER img1 AS storage_image DESCRIPTOR_SET 0 BINDING 0
BIND ACCELERATION_STRUCTURE tlas1 DESCRIPTOR_SET 0 BINDING 1
SHADER_GROUP g1 r1
SHADER_GROUP g2 m1
SHADER_GROUP g3 a1 c1 i1
SHADER_BINDING_TABLE raygen_sbt
g1
END
SHADER_BINDING_TABLE miss_sbt
g2
END
SHADER_BINDING_TABLE hit_sbt
g3
END
END
RUN my_rtpipeline RAYGEN raygen_sbt 2 2 1
EXPECT img1 IDX 0 EQ 1 2 257 258
#EXPECT img1 IDX 0 EQ 1