62 lines
957 B
Plaintext
62 lines
957 B
Plaintext
#!amber
|
|
|
|
DEVICE_FEATURE geometryShader
|
|
|
|
SHADER vertex vert GLSL
|
|
#version 460
|
|
layout (location=0) in vec4 inPos;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = inPos;
|
|
}
|
|
|
|
END
|
|
|
|
SHADER fragment frag GLSL
|
|
#version 460
|
|
layout (location=0) out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
if (gl_Layer == 0)
|
|
outColor = vec4(0.0,1.0,0.0,0.0);
|
|
else
|
|
outColor = vec4(1.0,0.0,0.0,0.0);
|
|
}
|
|
|
|
END
|
|
|
|
BUFFER position DATA_TYPE vec4<float> DATA
|
|
-1 -1 0 1
|
|
1 -1 0 1
|
|
-1 0 0 1
|
|
|
|
-1 0 0 1
|
|
1 -1 0 1
|
|
1 0 0 1
|
|
|
|
-1 0 0 1
|
|
1 0 0 1
|
|
-1 1 0 1
|
|
|
|
-1 1 0 1
|
|
1 0 0 1
|
|
1 1 0 1
|
|
|
|
END
|
|
|
|
BUFFER framebuffer FORMAT R8G8B8A8_UNORM
|
|
|
|
PIPELINE graphics graphics_pipeline
|
|
ATTACH vert
|
|
ATTACH frag
|
|
VERTEX_DATA position LOCATION 0
|
|
FRAMEBUFFER_SIZE 1 1
|
|
BIND BUFFER framebuffer AS color LOCATION 0
|
|
END
|
|
|
|
CLEAR_COLOR graphics_pipeline 255 255 255 255
|
|
CLEAR graphics_pipeline
|
|
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 12
|
|
EXPECT framebuffer IDX 0 0 SIZE 1 1 EQ_RGBA 0 255 0 0 |