207 lines
6.1 KiB
Plaintext
207 lines
6.1 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader with two loops that write to a struct
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# The test passes because the shader always writes the color red.
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# Optimized using spirv-opt with the following arguments:
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# '--private-to-local'
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# '--private-to-local'
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# '--eliminate-dead-inserts'
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# '--if-conversion'
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# '--eliminate-dead-code-aggressive'
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# '--eliminate-dead-code-aggressive'
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# '--vector-dce'
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# '--convert-local-access-chains'
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# '--convert-local-access-chains'
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# '--eliminate-local-single-block'
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# '--eliminate-dead-code-aggressive'
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# '--redundancy-elimination'
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# '--eliminate-local-multi-store'
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# '--eliminate-dead-branches'
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# '--merge-blocks'
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# '--eliminate-dead-code-aggressive'
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# '--eliminate-dead-branches'
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# '--eliminate-dead-inserts'
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# '--simplify-instructions'
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# '--eliminate-local-multi-store'
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# '--private-to-local'
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# '--combine-access-chains'
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# '--eliminate-local-single-store'
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# '--eliminate-dead-branches'
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# '--merge-return'
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# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# struct StructType
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# {
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# vec3 col;
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# bvec4 bbbb;
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# };
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# vec2 injectionSwitch;
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# };
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# void main()
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# {
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# StructType s;
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#
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# for (
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# int i = 0;
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# i < int(injectionSwitch.y); // i < 1
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# i++)
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# {
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# s.col = vec3(1.0, 0.0, 0.0);
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# }
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#
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# for (
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# int i = 0;
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# i < int(injectionSwitch.y); // i < 1
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# i++)
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# {
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# s.col = vec3(1.0, 0.0, 0.0);;
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# }
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# _GLF_color = vec4(s.col, 1.0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 75
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %58
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %18 "buf0"
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OpMemberName %18 0 "injectionSwitch"
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OpName %20 ""
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OpName %31 "StructType"
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OpMemberName %31 0 "col"
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OpMemberName %31 1 "bbbb"
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OpName %58 "_GLF_color"
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OpMemberDecorate %18 0 Offset 0
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OpDecorate %18 Block
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OpDecorate %20 DescriptorSet 0
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OpDecorate %20 Binding 0
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OpDecorate %41 RelaxedPrecision
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OpDecorate %55 RelaxedPrecision
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OpDecorate %58 Location 0
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OpDecorate %70 RelaxedPrecision
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OpDecorate %71 RelaxedPrecision
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeInt 32 1
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%9 = OpConstant %6 0
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%16 = OpTypeFloat 32
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%17 = OpTypeVector %16 2
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%18 = OpTypeStruct %17
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%19 = OpTypePointer Uniform %18
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%20 = OpVariable %19 Uniform
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%21 = OpTypeInt 32 0
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%22 = OpConstant %21 1
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%23 = OpTypePointer Uniform %16
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%27 = OpTypeBool
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%29 = OpTypeVector %16 3
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%30 = OpTypeVector %27 4
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%31 = OpTypeStruct %29 %30
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%34 = OpConstant %16 1
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%35 = OpConstant %16 0
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%36 = OpConstantComposite %29 %34 %35 %35
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%40 = OpConstant %6 1
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%56 = OpTypeVector %16 4
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%57 = OpTypePointer Output %56
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%58 = OpVariable %57 Output
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%74 = OpUndef %31
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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OpBranch %10
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%10 = OpLabel
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%73 = OpPhi %31 %74 %5 %66 %11
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%70 = OpPhi %6 %9 %5 %41 %11
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%24 = OpAccessChain %23 %20 %9 %22
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%25 = OpLoad %16 %24
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%26 = OpConvertFToS %6 %25
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%28 = OpSLessThan %27 %70 %26
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OpLoopMerge %12 %11 None
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OpBranchConditional %28 %11 %12
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%11 = OpLabel
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%66 = OpCompositeInsert %31 %36 %73 0
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%41 = OpIAdd %6 %70 %40
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OpBranch %10
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%12 = OpLabel
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OpBranch %43
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%43 = OpLabel
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%72 = OpPhi %31 %73 %12 %68 %44
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%71 = OpPhi %6 %9 %12 %55 %44
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%52 = OpSLessThan %27 %71 %26
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OpLoopMerge %45 %44 None
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OpBranchConditional %52 %44 %45
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%44 = OpLabel
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%68 = OpCompositeInsert %31 %36 %72 0
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%55 = OpIAdd %6 %71 %40
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OpBranch %43
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%45 = OpLabel
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%60 = OpCompositeExtract %29 %72 0
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%61 = OpCompositeExtract %16 %60 0
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%62 = OpCompositeExtract %16 %60 1
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%63 = OpCompositeExtract %16 %60 2
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%64 = OpCompositeConstruct %56 %61 %62 %63 %34
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OpStore %58 %64
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# injectionSwitch
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BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
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0.0 1.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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