199 lines
6.0 KiB
Plaintext
199 lines
6.0 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by the GraphicsFuzz project.
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# Short description: A fragment shader with struct array and always true if
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# The test passes because the shader always writes the color red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 320 es
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# precision highp float;
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#
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# precision highp int;
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#
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# layout(location = 0) out vec4 _GLF_color;
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# vec2 injectionSwitch; // x == 0.0, y == 1.0
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# };
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# struct struct_base
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# {
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# int data;
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# int leftIndex;
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# int rightIndex;
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# };
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#
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# struct_base struct_array[3] = struct_base[3](struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1));
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#
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#
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# void main()
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# {
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# int index = 1;
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# struct_array[1].rightIndex = 1;
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# // Always true.
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# if (struct_array[1].leftIndex == 1)
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# {
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# // index == 1
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# index = struct_array[int(injectionSwitch.x)].rightIndex;
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# }
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# else
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# {
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# // index == 1
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# index = struct_array[int(injectionSwitch.y)].leftIndex;
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# }
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# // Always true.
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# if(struct_array[1].leftIndex == 1)
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# {
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
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# }
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# else
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# {
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# _GLF_color = vec4(1.0);
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# }
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 60
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %54
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 320
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OpName %4 "main"
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OpName %7 "struct_base"
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OpMemberName %7 0 "data"
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OpMemberName %7 1 "leftIndex"
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OpMemberName %7 2 "rightIndex"
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OpName %12 "struct_array"
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OpName %17 "index"
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OpName %29 "buf0"
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OpMemberName %29 0 "injectionSwitch"
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OpName %31 ""
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OpName %54 "_GLF_color"
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OpMemberDecorate %29 0 Offset 0
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OpDecorate %29 Block
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OpDecorate %31 DescriptorSet 0
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OpDecorate %31 Binding 0
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OpDecorate %54 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeInt 32 1
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%7 = OpTypeStruct %6 %6 %6
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%8 = OpTypeInt 32 0
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%9 = OpConstant %8 3
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%10 = OpTypeArray %7 %9
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%11 = OpTypePointer Private %10
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%12 = OpVariable %11 Private
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%13 = OpConstant %6 1
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%14 = OpConstantComposite %7 %13 %13 %13
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%15 = OpConstantComposite %10 %14 %14 %14
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%16 = OpTypePointer Function %6
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%18 = OpConstant %6 2
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%19 = OpTypePointer Private %6
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%23 = OpTypeBool
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%27 = OpTypeFloat 32
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%28 = OpTypeVector %27 2
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%29 = OpTypeStruct %28
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%30 = OpTypePointer Uniform %29
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%31 = OpVariable %30 Uniform
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%32 = OpConstant %6 0
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%33 = OpConstant %8 0
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%34 = OpTypePointer Uniform %27
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%41 = OpConstant %8 1
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%52 = OpTypeVector %27 4
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%53 = OpTypePointer Output %52
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%54 = OpVariable %53 Output
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%55 = OpConstant %27 1
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%56 = OpConstant %27 0
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%57 = OpConstantComposite %52 %55 %56 %56 %55
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%59 = OpConstantComposite %52 %55 %55 %55 %55
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%17 = OpVariable %16 Function
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OpStore %12 %15
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OpStore %17 %13
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%20 = OpAccessChain %19 %12 %13 %18
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OpStore %20 %13
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%21 = OpAccessChain %19 %12 %13 %13
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%22 = OpLoad %6 %21
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%24 = OpIEqual %23 %22 %13
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OpSelectionMerge %26 None
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OpBranchConditional %24 %25 %40
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%25 = OpLabel
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%35 = OpAccessChain %34 %31 %32 %33
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%36 = OpLoad %27 %35
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%37 = OpConvertFToS %6 %36
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%38 = OpAccessChain %19 %12 %37 %18
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%39 = OpLoad %6 %38
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OpStore %17 %39
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OpBranch %26
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%40 = OpLabel
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%42 = OpAccessChain %34 %31 %32 %41
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%43 = OpLoad %27 %42
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%44 = OpConvertFToS %6 %43
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%45 = OpAccessChain %19 %12 %44 %13
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%46 = OpLoad %6 %45
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OpStore %17 %46
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OpBranch %26
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%26 = OpLabel
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%47 = OpAccessChain %19 %12 %13 %13
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%48 = OpLoad %6 %47
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%49 = OpIEqual %23 %48 %13
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OpSelectionMerge %51 None
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OpBranchConditional %49 %50 %58
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%50 = OpLabel
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OpStore %54 %57
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OpBranch %51
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%58 = OpLabel
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OpStore %54 %59
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OpBranch %51
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%51 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# injectionSwitch
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BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
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0.0 1.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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