176 lines
5.4 KiB
Plaintext
176 lines
5.4 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_EXTENSION VK_KHR_shader_terminate_invocation
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader with an expression used in two discard guards
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# The test passes because most of the code never executes; the shader just writes the color red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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# precision highp int;
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#
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# vec2 injectionSwitch;
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# };
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# layout(location = 0) out vec4 _GLF_color;
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#
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# mediump vec4 gv;
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#
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# void main()
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# {
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# if (injectionSwitch.x > 2.0) // always false
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# {
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# int temp = int(max(mix(vec4(1.0), vec4(1.0), gv), 8.6)[1]);
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#
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# if (temp < 150)
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# {
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# discard;
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# }
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#
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# if (temp < 180)
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# {
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# discard;
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# }
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# }
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 54
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; Schema: 0
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OpCapability Shader
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OpExtension "SPV_KHR_terminate_invocation"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %51
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %8 "buf0"
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OpMemberName %8 0 "injectionSwitch"
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OpName %10 ""
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OpName %24 "temp"
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OpName %29 "gv"
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OpName %51 "_GLF_color"
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OpMemberDecorate %8 0 Offset 0
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OpDecorate %8 Block
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OpDecorate %10 DescriptorSet 0
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OpDecorate %10 Binding 0
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OpDecorate %29 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %31 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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OpDecorate %34 RelaxedPrecision
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OpDecorate %36 RelaxedPrecision
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OpDecorate %51 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 2
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%8 = OpTypeStruct %7
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%9 = OpTypePointer Uniform %8
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%10 = OpVariable %9 Uniform
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%11 = OpTypeInt 32 1
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%12 = OpConstant %11 0
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%13 = OpTypeInt 32 0
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%14 = OpConstant %13 0
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%15 = OpTypePointer Uniform %6
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%18 = OpConstant %6 2
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%19 = OpTypeBool
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%23 = OpTypePointer Function %11
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%25 = OpTypeVector %6 4
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%26 = OpConstant %6 1
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%27 = OpConstantComposite %25 %26 %26 %26 %26
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%28 = OpTypePointer Private %25
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%29 = OpVariable %28 Private
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%32 = OpConstant %6 8.60000038
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%35 = OpConstant %13 1
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%39 = OpConstant %11 150
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%45 = OpConstant %11 180
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%50 = OpTypePointer Output %25
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%51 = OpVariable %50 Output
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%52 = OpConstant %6 0
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%53 = OpConstantComposite %25 %26 %52 %52 %26
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%24 = OpVariable %23 Function
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%16 = OpAccessChain %15 %10 %12 %14
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%17 = OpLoad %6 %16
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%20 = OpFOrdGreaterThan %19 %17 %18
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OpSelectionMerge %22 None
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OpBranchConditional %20 %21 %22
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%21 = OpLabel
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%30 = OpLoad %25 %29
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%31 = OpExtInst %25 %1 FMix %27 %27 %30
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%33 = OpCompositeConstruct %25 %32 %32 %32 %32
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%34 = OpExtInst %25 %1 FMax %31 %33
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%36 = OpCompositeExtract %6 %34 1
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%37 = OpConvertFToS %11 %36
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OpStore %24 %37
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%38 = OpLoad %11 %24
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%40 = OpSLessThan %19 %38 %39
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OpSelectionMerge %42 None
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OpBranchConditional %40 %41 %42
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%41 = OpLabel
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OpTerminateInvocation
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%42 = OpLabel
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%44 = OpLoad %11 %24
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%46 = OpSLessThan %19 %44 %45
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OpSelectionMerge %48 None
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OpBranchConditional %46 %47 %48
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%47 = OpLabel
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OpTerminateInvocation
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%48 = OpLabel
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OpBranch %22
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%22 = OpLabel
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OpStore %51 %53
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# injectionSwitch
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BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
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0.0 1.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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