196 lines
5.6 KiB
Plaintext
196 lines
5.6 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_EXTENSION VK_KHR_shader_terminate_invocation
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific OpKill wrapping code path
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# The test passes because shader always writes red.
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# Optimized using spirv-opt with the following arguments:
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# '--vector-dce'
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# '--combine-access-chains'
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# '--eliminate-local-multi-store'
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# '--scalar-replacement=100'
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# '--simplify-instructions'
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# '--eliminate-dead-branches'
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# '--merge-return'
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# '--combine-access-chains'
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# '--simplify-instructions'
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# '--eliminate-dead-branches'
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# '--merge-blocks'
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# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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# precision highp int;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# int zero;
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# };
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#
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# void func(int x)
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# {
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# // Always false.
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# if (x < zero)
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# discard;
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#
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# if (x > 8)
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# _GLF_color = vec4(1, 0, 0, 1);
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# else
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# _GLF_color = vec4(0);
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# }
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#
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# void main()
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# {
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# _GLF_color = vec4(0);
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#
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# for (int i = 0; i < 10 + zero; i++)
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# func(i);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 58
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; Schema: 0
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OpCapability Shader
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OpExtension "SPV_KHR_terminate_invocation"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %33
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %10 "func(i1;"
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OpName %9 "x"
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OpName %13 "buf0"
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OpMemberName %13 0 "zero"
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OpName %15 ""
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OpName %33 "_GLF_color"
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OpName %39 "i"
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OpName %51 "param"
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OpMemberDecorate %13 0 Offset 0
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OpDecorate %13 Block
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OpDecorate %15 DescriptorSet 0
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OpDecorate %15 Binding 0
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OpDecorate %33 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeInt 32 1
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%7 = OpTypePointer Function %6
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%8 = OpTypeFunction %2 %7
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%13 = OpTypeStruct %6
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%14 = OpTypePointer Uniform %13
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%15 = OpVariable %14 Uniform
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%16 = OpConstant %6 0
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%17 = OpTypePointer Uniform %6
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%20 = OpTypeBool
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%26 = OpConstant %6 8
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%30 = OpTypeFloat 32
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%31 = OpTypeVector %30 4
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%32 = OpTypePointer Output %31
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%33 = OpVariable %32 Output
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%34 = OpConstant %30 1
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%35 = OpConstant %30 0
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%36 = OpConstantComposite %31 %34 %35 %35 %34
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%38 = OpConstantComposite %31 %35 %35 %35 %35
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%46 = OpConstant %6 10
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%55 = OpConstant %6 1
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%39 = OpVariable %7 Function
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%51 = OpVariable %7 Function
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OpStore %33 %38
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OpStore %39 %16
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OpBranch %40
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%40 = OpLabel
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%57 = OpPhi %6 %16 %5 %56 %41
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%47 = OpAccessChain %17 %15 %16
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%48 = OpLoad %6 %47
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%49 = OpIAdd %6 %46 %48
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%50 = OpSLessThan %20 %57 %49
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OpLoopMerge %42 %41 None
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OpBranchConditional %50 %41 %42
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%41 = OpLabel
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OpStore %51 %57
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%53 = OpFunctionCall %2 %10 %51
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%56 = OpIAdd %6 %57 %55
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OpStore %39 %56
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OpBranch %40
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%42 = OpLabel
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OpReturn
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OpFunctionEnd
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%10 = OpFunction %2 None %8
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%9 = OpFunctionParameter %7
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%11 = OpLabel
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%12 = OpLoad %6 %9
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%18 = OpAccessChain %17 %15 %16
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%19 = OpLoad %6 %18
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%21 = OpSLessThan %20 %12 %19
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OpSelectionMerge %23 None
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OpBranchConditional %21 %22 %23
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%22 = OpLabel
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OpTerminateInvocation
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%23 = OpLabel
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%25 = OpLoad %6 %9
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%27 = OpSGreaterThan %20 %25 %26
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OpSelectionMerge %29 None
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OpBranchConditional %27 %28 %37
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%28 = OpLabel
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OpStore %33 %36
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OpBranch %29
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%37 = OpLabel
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OpStore %33 %38
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OpBranch %29
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%29 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# zero
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BUFFER variant_zero DATA_TYPE int32 DATA
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0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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