202 lines
6.5 KiB
Plaintext
202 lines
6.5 KiB
Plaintext
#!amber
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# Copyright 2021 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by the GraphicsFuzz project.
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# Short description: A fragment shader that covers specific LLVM code paths
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# The test passes because the shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 320 es
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# #define _int_1 _GLF_uniform_int_values[0]
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# #define _int_0 _GLF_uniform_int_values[1]
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# #define _float_0_5 _GLF_uniform_float_values[0]
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#
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# precision highp float;
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# precision highp int;
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#
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# // Contents of _GLF_uniform_int_values: [1, 0]
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# int _GLF_uniform_int_values[2];
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# };
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#
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# // Contents of _GLF_uniform_float_values: 0.5
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# layout(set = 0, binding = 1) uniform buf1
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# {
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# float _GLF_uniform_float_values[1];
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# };
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# void main()
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# {
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# // Same as min(gl_FragCoord.xy, vec2(0.5)) which always results in vec2(0.5).
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# vec2 v0 = min(gl_FragCoord.xy, min(gl_FragCoord.xy, vec2(_float_0_5)));
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#
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# // Always true.
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# if(v0 == vec2(_float_0_5))
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# {
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# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
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# }
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# else
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# {
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# _GLF_color = vec4(_int_0);
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# }
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 68
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %12 %42
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 320
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OpName %4 "main"
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OpName %9 "v0"
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OpName %12 "gl_FragCoord"
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OpName %20 "buf1"
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OpMemberName %20 0 "_GLF_uniform_float_values"
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OpName %22 ""
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OpName %42 "_GLF_color"
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OpName %45 "buf0"
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OpMemberName %45 0 "_GLF_uniform_int_values"
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OpName %47 ""
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OpDecorate %12 BuiltIn FragCoord
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OpDecorate %19 ArrayStride 16
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OpMemberDecorate %20 0 Offset 0
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OpDecorate %20 Block
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OpDecorate %22 DescriptorSet 0
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OpDecorate %22 Binding 1
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OpDecorate %42 Location 0
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OpDecorate %44 ArrayStride 16
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OpMemberDecorate %45 0 Offset 0
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OpDecorate %45 Block
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OpDecorate %47 DescriptorSet 0
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OpDecorate %47 Binding 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 2
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%8 = OpTypePointer Function %7
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%10 = OpTypeVector %6 4
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%11 = OpTypePointer Input %10
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%12 = OpVariable %11 Input
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%17 = OpTypeInt 32 0
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%18 = OpConstant %17 1
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%19 = OpTypeArray %6 %18
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%20 = OpTypeStruct %19
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%21 = OpTypePointer Uniform %20
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%22 = OpVariable %21 Uniform
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%23 = OpTypeInt 32 1
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%24 = OpConstant %23 0
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%25 = OpTypePointer Uniform %6
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%35 = OpTypeBool
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%36 = OpTypeVector %35 2
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%41 = OpTypePointer Output %10
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%42 = OpVariable %41 Output
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%43 = OpConstant %17 2
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%44 = OpTypeArray %23 %43
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%45 = OpTypeStruct %44
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%46 = OpTypePointer Uniform %45
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%47 = OpVariable %46 Uniform
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%48 = OpTypePointer Uniform %23
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%52 = OpConstant %23 1
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%9 = OpVariable %8 Function
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%13 = OpLoad %10 %12
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%14 = OpVectorShuffle %7 %13 %13 0 1
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%15 = OpLoad %10 %12
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%16 = OpVectorShuffle %7 %15 %15 0 1
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%26 = OpAccessChain %25 %22 %24 %24
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%27 = OpLoad %6 %26
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%28 = OpCompositeConstruct %7 %27 %27
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%29 = OpExtInst %7 %1 FMin %16 %28
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%30 = OpExtInst %7 %1 FMin %14 %29
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OpStore %9 %30
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%31 = OpLoad %7 %9
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%32 = OpAccessChain %25 %22 %24 %24
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%33 = OpLoad %6 %32
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%34 = OpCompositeConstruct %7 %33 %33
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%37 = OpFOrdEqual %36 %31 %34
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%38 = OpAll %35 %37
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OpSelectionMerge %40 None
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OpBranchConditional %38 %39 %63
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%39 = OpLabel
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%49 = OpAccessChain %48 %47 %24 %24
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%50 = OpLoad %23 %49
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%51 = OpConvertSToF %6 %50
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%53 = OpAccessChain %48 %47 %24 %52
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%54 = OpLoad %23 %53
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%55 = OpConvertSToF %6 %54
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%56 = OpAccessChain %48 %47 %24 %52
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%57 = OpLoad %23 %56
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%58 = OpConvertSToF %6 %57
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%59 = OpAccessChain %48 %47 %24 %24
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%60 = OpLoad %23 %59
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%61 = OpConvertSToF %6 %60
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%62 = OpCompositeConstruct %10 %51 %55 %58 %61
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OpStore %42 %62
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OpBranch %40
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%63 = OpLabel
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%64 = OpAccessChain %48 %47 %24 %52
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%65 = OpLoad %23 %64
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%66 = OpConvertSToF %6 %65
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%67 = OpCompositeConstruct %10 %66 %66 %66 %66
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OpStore %42 %67
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OpBranch %40
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%40 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# _GLF_uniform_float_values
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BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
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0.5
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END
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# _GLF_uniform_int_values
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BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
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1 0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
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BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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