155 lines
4.7 KiB
Plaintext
155 lines
4.7 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific target lowering code path.
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# The test passes because shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# float two;
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# };
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#
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# void main()
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# {
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# float a = dFdx(cos(gl_FragCoord.x));
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#
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# // The weight value doesn't matter since two equals 2.
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# float b = mix(2.0, two, a);
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#
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# // Always true.
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# if (b >= 1.9 && b <= 2.1)
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# _GLF_color = vec4(1, 0, 0, 1);
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# else
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# _GLF_color = vec4(0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 48
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %11 %42
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %8 "a"
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OpName %11 "gl_FragCoord"
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OpName %19 "b"
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OpName %21 "buf0"
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OpMemberName %21 0 "two"
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OpName %23 ""
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OpName %42 "_GLF_color"
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OpDecorate %11 BuiltIn FragCoord
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OpMemberDecorate %21 0 Offset 0
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OpDecorate %21 Block
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OpDecorate %23 DescriptorSet 0
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OpDecorate %23 Binding 0
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OpDecorate %42 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypePointer Function %6
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%9 = OpTypeVector %6 4
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%10 = OpTypePointer Input %9
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%11 = OpVariable %10 Input
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%12 = OpTypeInt 32 0
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%13 = OpConstant %12 0
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%14 = OpTypePointer Input %6
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%20 = OpConstant %6 2
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%21 = OpTypeStruct %6
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%22 = OpTypePointer Uniform %21
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%23 = OpVariable %22 Uniform
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%24 = OpTypeInt 32 1
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%25 = OpConstant %24 0
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%26 = OpTypePointer Uniform %6
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%32 = OpConstant %6 1.89999998
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%33 = OpTypeBool
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%36 = OpConstant %6 2.0999999
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%41 = OpTypePointer Output %9
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%42 = OpVariable %41 Output
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%43 = OpConstant %6 1
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%44 = OpConstant %6 0
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%45 = OpConstantComposite %9 %43 %44 %44 %43
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%47 = OpConstantComposite %9 %44 %44 %44 %44
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%8 = OpVariable %7 Function
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%19 = OpVariable %7 Function
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%15 = OpAccessChain %14 %11 %13
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%16 = OpLoad %6 %15
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%17 = OpExtInst %6 %1 Cos %16
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%18 = OpDPdx %6 %17
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OpStore %8 %18
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%27 = OpAccessChain %26 %23 %25
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%28 = OpLoad %6 %27
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%29 = OpLoad %6 %8
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%30 = OpExtInst %6 %1 FMix %20 %28 %29
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OpStore %19 %30
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%31 = OpLoad %6 %19
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%34 = OpFOrdGreaterThanEqual %33 %31 %32
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%35 = OpLoad %6 %19
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%37 = OpFOrdLessThanEqual %33 %35 %36
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%38 = OpLogicalAnd %33 %34 %37
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OpSelectionMerge %40 None
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OpBranchConditional %38 %39 %46
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%39 = OpLabel
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OpStore %42 %45
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OpBranch %40
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%46 = OpLabel
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OpStore %42 %47
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OpBranch %40
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%40 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# two
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BUFFER variant_two DATA_TYPE float DATA
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2.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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