201 lines
5.9 KiB
Plaintext
201 lines
5.9 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific code simplification path.
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# The test passes because shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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# precision highp int;
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#
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# layout(location = 0) out vec4 _GLF_color;
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# int one;
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# };
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# layout(set = 0, binding = 1) uniform buf1
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# {
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# int zero;
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# };
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#
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# void main()
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# {
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# _GLF_color = vec4(0);
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#
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# for(int i = 0; i < one; i++)
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# {
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# do
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# {
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# // Always true.
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# if(one == 1)
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# _GLF_color = vec4(1, 0, 0, 1);
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# }
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# while(false);
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# }
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#
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# vec4 v;
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# v.y = float(zero);
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# _GLF_color.y = v.y;
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 61
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %9
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %9 "_GLF_color"
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OpName %14 "i"
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OpName %22 "buf0"
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OpMemberName %22 0 "one"
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OpName %24 ""
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OpName %46 "v"
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OpName %47 "buf1"
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OpMemberName %47 0 "zero"
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OpName %49 ""
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OpDecorate %9 Location 0
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OpMemberDecorate %22 0 Offset 0
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OpDecorate %22 Block
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OpDecorate %24 DescriptorSet 0
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OpDecorate %24 Binding 0
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OpMemberDecorate %47 0 Offset 0
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OpDecorate %47 Block
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OpDecorate %49 DescriptorSet 0
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OpDecorate %49 Binding 1
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpTypePointer Output %7
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%9 = OpVariable %8 Output
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%10 = OpConstant %6 0
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%11 = OpConstantComposite %7 %10 %10 %10 %10
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%12 = OpTypeInt 32 1
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%13 = OpTypePointer Function %12
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%15 = OpConstant %12 0
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%22 = OpTypeStruct %12
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%23 = OpTypePointer Uniform %22
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%24 = OpVariable %23 Uniform
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%25 = OpTypePointer Uniform %12
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%28 = OpTypeBool
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%36 = OpConstant %12 1
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%40 = OpConstant %6 1
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%41 = OpConstantComposite %7 %40 %10 %10 %40
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%42 = OpConstantFalse %28
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%45 = OpTypePointer Function %7
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%47 = OpTypeStruct %12
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%48 = OpTypePointer Uniform %47
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%49 = OpVariable %48 Uniform
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%53 = OpTypeInt 32 0
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%54 = OpConstant %53 1
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%55 = OpTypePointer Function %6
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%59 = OpTypePointer Output %6
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%14 = OpVariable %13 Function
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%46 = OpVariable %45 Function
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OpStore %9 %11
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OpStore %14 %15
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OpBranch %16
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%16 = OpLabel
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OpLoopMerge %18 %19 None
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OpBranch %20
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%20 = OpLabel
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%21 = OpLoad %12 %14
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%26 = OpAccessChain %25 %24 %15
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%27 = OpLoad %12 %26
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%29 = OpSLessThan %28 %21 %27
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OpBranchConditional %29 %17 %18
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%17 = OpLabel
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OpBranch %30
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%30 = OpLabel
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OpLoopMerge %32 %33 None
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OpBranch %31
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%31 = OpLabel
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%34 = OpAccessChain %25 %24 %15
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%35 = OpLoad %12 %34
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%37 = OpIEqual %28 %35 %36
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OpSelectionMerge %39 None
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OpBranchConditional %37 %38 %39
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%38 = OpLabel
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OpStore %9 %41
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OpBranch %39
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%39 = OpLabel
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OpBranch %33
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%33 = OpLabel
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OpBranchConditional %42 %30 %32
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%32 = OpLabel
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OpBranch %19
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%19 = OpLabel
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%43 = OpLoad %12 %14
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%44 = OpIAdd %12 %43 %36
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OpStore %14 %44
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OpBranch %16
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%18 = OpLabel
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%50 = OpAccessChain %25 %49 %15
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%51 = OpLoad %12 %50
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%52 = OpConvertSToF %6 %51
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%56 = OpAccessChain %55 %46 %54
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OpStore %56 %52
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%57 = OpAccessChain %55 %46 %54
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%58 = OpLoad %6 %57
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%60 = OpAccessChain %59 %9 %54
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OpStore %60 %58
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# one
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BUFFER variant_one DATA_TYPE int32 DATA
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1
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END
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# zero
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BUFFER variant_zero DATA_TYPE int32 DATA
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0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
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BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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