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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-mix-uninitialized-vector-select-only-defined-data.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_1 _GLF_uniform_int_values[0]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: 1
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[1];
# };
#
# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec4 v;
# // _GLF_color becomes (1, 1, 1, 1). Vector v is uninitialized, but none of it's values are selected.
# _GLF_color = mix(vec4(1.0, v[_int_1], 1.0, 1.0), vec4(1), bvec4(true, true, gl_FragCoord.y > _float_0_0, true));
# // Adjust the color to (1, 0, 0, 1).
# _GLF_color.yz -= _float_1_0;
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 58
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %32
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %12 "v"
OpName %17 "buf0"
OpMemberName %17 0 "_GLF_uniform_int_values"
OpName %19 ""
OpName %32 "gl_FragCoord"
OpName %38 "buf1"
OpMemberName %38 0 "_GLF_uniform_float_values"
OpName %40 ""
OpDecorate %9 Location 0
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %32 BuiltIn FragCoord
OpDecorate %37 ArrayStride 16
OpMemberDecorate %38 0 Offset 0
OpDecorate %38 Block
OpDecorate %40 DescriptorSet 0
OpDecorate %40 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpTypePointer Function %7
%13 = OpTypeInt 32 1
%14 = OpTypeInt 32 0
%15 = OpConstant %14 1
%16 = OpTypeArray %13 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpConstant %13 0
%21 = OpTypePointer Uniform %13
%24 = OpTypePointer Function %6
%28 = OpConstantComposite %7 %10 %10 %10 %10
%29 = OpTypeBool
%30 = OpConstantTrue %29
%31 = OpTypePointer Input %7
%32 = OpVariable %31 Input
%33 = OpTypePointer Input %6
%36 = OpConstant %14 2
%37 = OpTypeArray %6 %36
%38 = OpTypeStruct %37
%39 = OpTypePointer Uniform %38
%40 = OpVariable %39 Uniform
%41 = OpTypePointer Uniform %6
%45 = OpTypeVector %29 4
%48 = OpConstant %13 1
%51 = OpTypeVector %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%12 = OpVariable %11 Function
%22 = OpAccessChain %21 %19 %20 %20
%23 = OpLoad %13 %22
%25 = OpAccessChain %24 %12 %23
%26 = OpLoad %6 %25
%27 = OpCompositeConstruct %7 %10 %26 %10 %10
%34 = OpAccessChain %33 %32 %15
%35 = OpLoad %6 %34
%42 = OpAccessChain %41 %40 %20 %20
%43 = OpLoad %6 %42
%44 = OpFOrdGreaterThan %29 %35 %43
%46 = OpCompositeConstruct %45 %30 %30 %44 %30
%47 = OpSelect %7 %46 %28 %27
OpStore %9 %47
%49 = OpAccessChain %41 %40 %20 %48
%50 = OpLoad %6 %49
%52 = OpLoad %7 %9
%53 = OpVectorShuffle %51 %52 %52 1 2
%54 = OpCompositeConstruct %51 %50 %50
%55 = OpFSub %51 %53 %54
%56 = OpLoad %7 %9
%57 = OpVectorShuffle %7 %56 %55 0 4 5 3
OpStore %9 %57
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255