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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-mix-uninitialized-float-never-selected.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float f;
#
# // f is uninitialized, but 1.0 is selected from the first vector.
# _GLF_color = mix(vec4(1.0), vec4(f, 0.0, 0.0, 1.0), bvec4(gl_FragCoord.y < _float_0_0, true, true, true));
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 39
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %18
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %13 "f"
OpName %18 "gl_FragCoord"
OpName %25 "buf0"
OpMemberName %25 0 "_GLF_uniform_float_values"
OpName %27 ""
OpDecorate %9 Location 0
OpDecorate %18 BuiltIn FragCoord
OpDecorate %24 ArrayStride 16
OpMemberDecorate %25 0 Offset 0
OpDecorate %25 Block
OpDecorate %27 DescriptorSet 0
OpDecorate %27 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstantComposite %7 %10 %10 %10 %10
%12 = OpTypePointer Function %6
%15 = OpConstant %6 0
%17 = OpTypePointer Input %7
%18 = OpVariable %17 Input
%19 = OpTypeInt 32 0
%20 = OpConstant %19 1
%21 = OpTypePointer Input %6
%24 = OpTypeArray %6 %20
%25 = OpTypeStruct %24
%26 = OpTypePointer Uniform %25
%27 = OpVariable %26 Uniform
%28 = OpTypeInt 32 1
%29 = OpConstant %28 0
%30 = OpTypePointer Uniform %6
%33 = OpTypeBool
%35 = OpConstantTrue %33
%36 = OpTypeVector %33 4
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpVariable %12 Function
%14 = OpLoad %6 %13
%16 = OpCompositeConstruct %7 %14 %15 %15 %10
%22 = OpAccessChain %21 %18 %20
%23 = OpLoad %6 %22
%31 = OpAccessChain %30 %27 %29 %29
%32 = OpLoad %6 %31
%34 = OpFOrdLessThan %33 %23 %32
%37 = OpCompositeConstruct %36 %34 %35 %35 %35
%38 = OpSelect %7 %37 %16 %11
OpStore %9 %38
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255