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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-loop-read-array-index-from-array-data.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _int_2 _GLF_uniform_int_values[2]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0, 2]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int arr[10] = int[10](30989, 0, 0, 0, 0, 0, 0, 0, 0, 1);
# int i = 0;
# int a = _int_0;
#
# // Iterates twice.
# while(i != 1)
# {
# // The first iteration sets i to arr[0] = 30989, and the second iteration sets i to arr[9] = 1.
# i = arr[clamp(i, 0, 10 - 1)];
# a++;
# }
#
# // Always true.
# if(a == _int_2)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 71
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %52
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %11 "arr"
OpName %17 "i"
OpName %18 "a"
OpName %21 "buf0"
OpMemberName %21 0 "_GLF_uniform_int_values"
OpName %23 ""
OpName %52 "_GLF_color"
OpDecorate %20 ArrayStride 16
OpMemberDecorate %21 0 Offset 0
OpDecorate %21 Block
OpDecorate %23 DescriptorSet 0
OpDecorate %23 Binding 0
OpDecorate %52 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeInt 32 0
%8 = OpConstant %7 10
%9 = OpTypeArray %6 %8
%10 = OpTypePointer Function %9
%12 = OpConstant %6 30989
%13 = OpConstant %6 0
%14 = OpConstant %6 1
%15 = OpConstantComposite %9 %12 %13 %13 %13 %13 %13 %13 %13 %13 %14
%16 = OpTypePointer Function %6
%19 = OpConstant %7 3
%20 = OpTypeArray %6 %19
%21 = OpTypeStruct %20
%22 = OpTypePointer Uniform %21
%23 = OpVariable %22 Uniform
%24 = OpTypePointer Uniform %6
%33 = OpTypeBool
%36 = OpConstant %6 9
%43 = OpConstant %6 2
%49 = OpTypeFloat 32
%50 = OpTypeVector %49 4
%51 = OpTypePointer Output %50
%52 = OpVariable %51 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%11 = OpVariable %10 Function
%17 = OpVariable %16 Function
%18 = OpVariable %16 Function
OpStore %11 %15
OpStore %17 %13
%25 = OpAccessChain %24 %23 %13 %14
%26 = OpLoad %6 %25
OpStore %18 %26
OpBranch %27
%27 = OpLabel
OpLoopMerge %29 %30 None
OpBranch %31
%31 = OpLabel
%32 = OpLoad %6 %17
%34 = OpINotEqual %33 %32 %14
OpBranchConditional %34 %28 %29
%28 = OpLabel
%35 = OpLoad %6 %17
%37 = OpExtInst %6 %1 SClamp %35 %13 %36
%38 = OpAccessChain %16 %11 %37
%39 = OpLoad %6 %38
OpStore %17 %39
%40 = OpLoad %6 %18
%41 = OpIAdd %6 %40 %14
OpStore %18 %41
OpBranch %30
%30 = OpLabel
OpBranch %27
%29 = OpLabel
%42 = OpLoad %6 %18
%44 = OpAccessChain %24 %23 %13 %43
%45 = OpLoad %6 %44
%46 = OpIEqual %33 %42 %45
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %66
%47 = OpLabel
%53 = OpAccessChain %24 %23 %13 %13
%54 = OpLoad %6 %53
%55 = OpConvertSToF %49 %54
%56 = OpAccessChain %24 %23 %13 %14
%57 = OpLoad %6 %56
%58 = OpConvertSToF %49 %57
%59 = OpAccessChain %24 %23 %13 %14
%60 = OpLoad %6 %59
%61 = OpConvertSToF %49 %60
%62 = OpAccessChain %24 %23 %13 %13
%63 = OpLoad %6 %62
%64 = OpConvertSToF %49 %63
%65 = OpCompositeConstruct %50 %55 %58 %61 %64
OpStore %52 %65
OpBranch %48
%66 = OpLabel
%67 = OpAccessChain %24 %23 %13 %14
%68 = OpLoad %6 %67
%69 = OpConvertSToF %49 %68
%70 = OpCompositeConstruct %50 %69 %69 %69 %69
OpStore %52 %70
OpBranch %48
%48 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0 2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255