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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-loop-limiter-uniform-bitwise-and-one-always-break.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(0);
#
# // Iterates once.
# for(int i = _int_1 & 1; i > 0; i--)
# {
# while(true)
# {
# _GLF_color = vec4(i, _int_0, _int_0, i);
#
# // Always true.
# if(_int_1 > 0)
# {
# break;
# }
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %18 "buf0"
OpMemberName %18 0 "_GLF_uniform_int_values"
OpName %20 ""
OpDecorate %9 Location 0
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 0
%11 = OpConstantComposite %7 %10 %10 %10 %10
%12 = OpTypeInt 32 1
%15 = OpTypeInt 32 0
%16 = OpConstant %15 2
%17 = OpTypeArray %12 %16
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpConstant %12 0
%22 = OpTypePointer Uniform %12
%25 = OpConstant %12 1
%33 = OpTypeBool
%4 = OpFunction %2 None %3
%5 = OpLabel
OpStore %9 %11
%23 = OpAccessChain %22 %20 %21 %21
%24 = OpLoad %12 %23
%26 = OpBitwiseAnd %12 %24 %25
OpBranch %27
%27 = OpLabel
%60 = OpPhi %12 %26 %5 %59 %30
%34 = OpSGreaterThan %33 %60 %21
OpLoopMerge %29 %30 None
OpBranchConditional %34 %28 %29
%28 = OpLabel
OpBranch %35
%35 = OpLabel
OpLoopMerge %55 %38 None
OpBranch %36
%36 = OpLabel
%42 = OpConvertSToF %6 %60
%43 = OpAccessChain %22 %20 %21 %25
%44 = OpLoad %12 %43
%45 = OpConvertSToF %6 %44
%51 = OpCompositeConstruct %7 %42 %45 %45 %42
OpStore %9 %51
%54 = OpSGreaterThan %33 %24 %21
OpSelectionMerge %56 None
OpBranchConditional %54 %55 %56
%55 = OpLabel
OpBranch %30
%56 = OpLabel
OpBranch %38
%38 = OpLabel
OpBranch %35
%30 = OpLabel
%59 = OpISub %12 %60 %25
OpBranch %27
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255