Files
Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-loop-iterator-bitwise-negate.amber
2026-05-06 23:44:13 +02:00

209 lines
6.6 KiB
Plaintext

#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_3 _GLF_uniform_int_values[1]
# #define _int_256 _GLF_uniform_int_values[2]
# #define _int_1 _GLF_uniform_int_values[3]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 3, 256, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[4];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_int_0);
#
# for(int k = ~_int_0; k > ~_int_0 - _int_3; k--)
# {
# // Always true.
# if(uint(~k) < uint(int(gl_FragCoord.y + _float_1_0) * _int_256))
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# break;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 87
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %47
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "buf1"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %47 "gl_FragCoord"
OpName %53 "buf0"
OpMemberName %53 0 "_GLF_uniform_float_values"
OpName %55 ""
OpDecorate %9 Location 0
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 1
OpDecorate %47 BuiltIn FragCoord
OpDecorate %52 ArrayStride 16
OpMemberDecorate %53 0 Offset 0
OpDecorate %53 Block
OpDecorate %55 DescriptorSet 0
OpDecorate %55 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 4
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpTypePointer Uniform %10
%37 = OpConstant %10 1
%41 = OpTypeBool
%46 = OpTypePointer Input %7
%47 = OpVariable %46 Input
%48 = OpConstant %11 1
%49 = OpTypePointer Input %6
%52 = OpTypeArray %6 %48
%53 = OpTypeStruct %52
%54 = OpTypePointer Uniform %53
%55 = OpVariable %54 Uniform
%56 = OpTypePointer Uniform %6
%61 = OpConstant %10 2
%69 = OpConstant %10 3
%4 = OpFunction %2 None %3
%5 = OpLabel
%19 = OpAccessChain %18 %16 %17 %17
%20 = OpLoad %10 %19
%21 = OpConvertSToF %6 %20
%22 = OpCompositeConstruct %7 %21 %21 %21 %21
OpStore %9 %22
%27 = OpNot %10 %20
OpBranch %28
%28 = OpLabel
%86 = OpPhi %10 %27 %5 %85 %31
%38 = OpAccessChain %18 %16 %17 %37
%39 = OpLoad %10 %38
%40 = OpISub %10 %27 %39
%42 = OpSGreaterThan %41 %86 %40
OpLoopMerge %30 %31 None
OpBranchConditional %42 %29 %30
%29 = OpLabel
%44 = OpNot %10 %86
%45 = OpBitcast %11 %44
%50 = OpAccessChain %49 %47 %48
%51 = OpLoad %6 %50
%57 = OpAccessChain %56 %55 %17 %17
%58 = OpLoad %6 %57
%59 = OpFAdd %6 %51 %58
%60 = OpConvertFToS %10 %59
%62 = OpAccessChain %18 %16 %17 %61
%63 = OpLoad %10 %62
%64 = OpIMul %10 %60 %63
%65 = OpBitcast %11 %64
%66 = OpULessThan %41 %45 %65
OpSelectionMerge %68 None
OpBranchConditional %66 %67 %68
%67 = OpLabel
%70 = OpAccessChain %18 %16 %17 %69
%71 = OpLoad %10 %70
%72 = OpConvertSToF %6 %71
%82 = OpCompositeConstruct %7 %72 %21 %21 %72
OpStore %9 %82
OpBranch %30
%68 = OpLabel
OpBranch %31
%31 = OpLabel
%85 = OpISub %10 %86 %37
OpBranch %28
%30 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 3 256 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255