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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-loop-condition-increment-integer-fallback-global-counter.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# const int _GLF_global_loop_bound = 5;
# int _GLF_global_loop_count = 0;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int i = 1;
#
# // Loops until the global loop bound is reached.
# do
# {
# _GLF_global_loop_count++;
#
# // Always true.
# if(gl_FragCoord.y > 0.0)
# {
# float f = _float_1_0;
# modf(_float_1_0, f);
# i++;
# }
#
# // During the first iteration i becomes 3, making the i != 2 below always true.
# i++;
# }
# while(i != 2 && _GLF_global_loop_count < _GLF_global_loop_bound);
#
# // Always true.
# if(i == 11)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 90
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %22 %62
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %22 "gl_FragCoord"
OpName %34 "f"
OpName %36 "buf0"
OpMemberName %36 0 "_GLF_uniform_float_values"
OpName %38 ""
OpName %62 "_GLF_color"
OpName %65 "buf1"
OpMemberName %65 0 "_GLF_uniform_int_values"
OpName %67 ""
OpDecorate %22 BuiltIn FragCoord
OpDecorate %35 ArrayStride 16
OpMemberDecorate %36 0 Offset 0
OpDecorate %36 Block
OpDecorate %38 DescriptorSet 0
OpDecorate %38 Binding 0
OpDecorate %62 Location 0
OpDecorate %64 ArrayStride 16
OpMemberDecorate %65 0 Offset 0
OpDecorate %65 Block
OpDecorate %67 DescriptorSet 0
OpDecorate %67 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpConstant %6 0
%12 = OpConstant %6 1
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%21 = OpTypePointer Input %20
%22 = OpVariable %21 Input
%23 = OpTypeInt 32 0
%24 = OpConstant %23 1
%25 = OpTypePointer Input %19
%28 = OpConstant %19 0
%29 = OpTypeBool
%33 = OpTypePointer Function %19
%35 = OpTypeArray %19 %24
%36 = OpTypeStruct %35
%37 = OpTypePointer Uniform %36
%38 = OpVariable %37 Uniform
%39 = OpTypePointer Uniform %19
%50 = OpConstant %6 2
%53 = OpConstant %6 5
%57 = OpConstant %6 11
%61 = OpTypePointer Output %20
%62 = OpVariable %61 Output
%63 = OpConstant %23 2
%64 = OpTypeArray %6 %63
%65 = OpTypeStruct %64
%66 = OpTypePointer Uniform %65
%67 = OpVariable %66 Uniform
%68 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%34 = OpVariable %33 Function
OpBranch %13
%13 = OpLabel
%88 = OpPhi %6 %12 %5 %48 %16
%87 = OpPhi %6 %9 %5 %18 %16
OpLoopMerge %15 %16 None
OpBranch %14
%14 = OpLabel
%18 = OpIAdd %6 %87 %12
%26 = OpAccessChain %25 %22 %24
%27 = OpLoad %19 %26
%30 = OpFOrdGreaterThan %29 %27 %28
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %32
%31 = OpLabel
%42 = OpAccessChain %39 %38 %9 %9
%43 = OpLoad %19 %42
%44 = OpExtInst %19 %1 Modf %43 %34
%46 = OpIAdd %6 %88 %12
OpBranch %32
%32 = OpLabel
%89 = OpPhi %6 %88 %14 %46 %31
%48 = OpIAdd %6 %89 %12
OpBranch %16
%16 = OpLabel
%51 = OpINotEqual %29 %48 %50
%54 = OpSLessThan %29 %18 %53
%55 = OpLogicalAnd %29 %51 %54
OpBranchConditional %55 %13 %15
%15 = OpLabel
%58 = OpIEqual %29 %48 %57
OpSelectionMerge %60 None
OpBranchConditional %58 %59 %82
%59 = OpLabel
%69 = OpAccessChain %68 %67 %9 %9
%70 = OpLoad %6 %69
%71 = OpConvertSToF %19 %70
%72 = OpAccessChain %68 %67 %9 %12
%73 = OpLoad %6 %72
%74 = OpConvertSToF %19 %73
%81 = OpCompositeConstruct %20 %71 %74 %74 %71
OpStore %62 %81
OpBranch %60
%82 = OpLabel
%83 = OpAccessChain %68 %67 %9 %12
%84 = OpLoad %6 %83
%85 = OpConvertSToF %19 %84
%86 = OpCompositeConstruct %20 %85 %85 %85 %85
OpStore %62 %86
OpBranch %60
%60 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255