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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-ivec-from-uniform-float-shift-right-add-components.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_256 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _int_0 _GLF_uniform_int_values[2]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [256, 1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
#
# // Contents of resolution: 256.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float resolution;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // p becomes (128, 128).
# ivec2 p = ivec2(resolution) >> ivec2(1);
# // p becomes (256, 128).
# p.x += p.y;
#
# // Always true.
# if(p.x == _int_256)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 69
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %49
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "p"
OpName %11 "buf1"
OpMemberName %11 0 "resolution"
OpName %13 ""
OpName %37 "buf0"
OpMemberName %37 0 "_GLF_uniform_int_values"
OpName %39 ""
OpName %49 "_GLF_color"
OpMemberDecorate %11 0 Offset 0
OpDecorate %11 Block
OpDecorate %13 DescriptorSet 0
OpDecorate %13 Binding 1
OpDecorate %36 ArrayStride 16
OpMemberDecorate %37 0 Offset 0
OpDecorate %37 Block
OpDecorate %39 DescriptorSet 0
OpDecorate %39 Binding 0
OpDecorate %49 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpTypeFloat 32
%11 = OpTypeStruct %10
%12 = OpTypePointer Uniform %11
%13 = OpVariable %12 Uniform
%14 = OpConstant %6 0
%15 = OpTypePointer Uniform %10
%20 = OpConstant %6 1
%21 = OpConstantComposite %7 %20 %20
%23 = OpTypeInt 32 0
%24 = OpConstant %23 1
%25 = OpTypePointer Function %6
%28 = OpConstant %23 0
%35 = OpConstant %23 3
%36 = OpTypeArray %6 %35
%37 = OpTypeStruct %36
%38 = OpTypePointer Uniform %37
%39 = OpVariable %38 Uniform
%40 = OpTypePointer Uniform %6
%43 = OpTypeBool
%47 = OpTypeVector %10 4
%48 = OpTypePointer Output %47
%49 = OpVariable %48 Output
%53 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%16 = OpAccessChain %15 %13 %14
%17 = OpLoad %10 %16
%18 = OpConvertFToS %6 %17
%19 = OpCompositeConstruct %7 %18 %18
%22 = OpShiftRightArithmetic %7 %19 %21
OpStore %9 %22
%26 = OpAccessChain %25 %9 %24
%27 = OpLoad %6 %26
%29 = OpAccessChain %25 %9 %28
%30 = OpLoad %6 %29
%31 = OpIAdd %6 %30 %27
%32 = OpAccessChain %25 %9 %28
OpStore %32 %31
%33 = OpAccessChain %25 %9 %28
%34 = OpLoad %6 %33
%41 = OpAccessChain %40 %39 %14 %14
%42 = OpLoad %6 %41
%44 = OpIEqual %43 %34 %42
OpSelectionMerge %46 None
OpBranchConditional %44 %45 %64
%45 = OpLabel
%50 = OpAccessChain %40 %39 %14 %20
%51 = OpLoad %6 %50
%52 = OpConvertSToF %10 %51
%54 = OpAccessChain %40 %39 %14 %53
%55 = OpLoad %6 %54
%56 = OpConvertSToF %10 %55
%57 = OpAccessChain %40 %39 %14 %53
%58 = OpLoad %6 %57
%59 = OpConvertSToF %10 %58
%60 = OpAccessChain %40 %39 %14 %20
%61 = OpLoad %6 %60
%62 = OpConvertSToF %10 %61
%63 = OpCompositeConstruct %47 %52 %56 %59 %62
OpStore %49 %63
OpBranch %46
%64 = OpLabel
%65 = OpAccessChain %40 %39 %14 %53
%66 = OpLoad %6 %65
%67 = OpConvertSToF %10 %66
%68 = OpCompositeConstruct %47 %67 %67 %67 %67
OpStore %49 %68
OpBranch %46
%46 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# resolution
BUFFER variant_resolution DATA_TYPE float STD140 DATA
256.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
256 1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_resolution AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255