189 lines
5.5 KiB
Plaintext
189 lines
5.5 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers specific value tracking and simplification paths
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# The test passes because the shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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# precision highp int;
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#
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# layout(location = 0) out vec4 _GLF_color;
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# int one;
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# };
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#
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# void main()
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# {
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# int a[3];
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# a[0] = 1;
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# a[1] = 2;
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# a[2] = 3;
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#
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# int b = 0;
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# int c = a[one];
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#
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# // Always true.
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# if(c > 1)
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# {
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# // This will be overwritten later.
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# _GLF_color = vec4(0, 1, 1, 0);
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# ++b;
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# }
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#
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# // Increments a[2] to 4.
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# a[clamp(++b, 0, 2)]++;
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#
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# if (a[2] == 4)
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# _GLF_color = vec4(1, 0, 0, 1);
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# else
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# _GLF_color = vec4(0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 59
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %38
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %11 "a"
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OpName %20 "b"
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OpName %21 "c"
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OpName %22 "buf0"
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OpMemberName %22 0 "one"
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OpName %24 ""
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OpName %38 "_GLF_color"
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OpMemberDecorate %22 0 Offset 0
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OpDecorate %22 Block
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OpDecorate %24 DescriptorSet 0
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OpDecorate %24 Binding 0
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OpDecorate %38 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeInt 32 1
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%7 = OpTypeInt 32 0
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%8 = OpConstant %7 3
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%9 = OpTypeArray %6 %8
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%10 = OpTypePointer Function %9
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%12 = OpConstant %6 0
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%13 = OpConstant %6 1
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%14 = OpTypePointer Function %6
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%16 = OpConstant %6 2
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%18 = OpConstant %6 3
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%22 = OpTypeStruct %6
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%23 = OpTypePointer Uniform %22
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%24 = OpVariable %23 Uniform
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%25 = OpTypePointer Uniform %6
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%31 = OpTypeBool
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%35 = OpTypeFloat 32
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%36 = OpTypeVector %35 4
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%37 = OpTypePointer Output %36
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%38 = OpVariable %37 Output
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%39 = OpConstant %35 0
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%40 = OpConstant %35 1
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%41 = OpConstantComposite %36 %39 %40 %40 %39
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%52 = OpConstant %6 4
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%56 = OpConstantComposite %36 %40 %39 %39 %40
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%58 = OpConstantComposite %36 %39 %39 %39 %39
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%11 = OpVariable %10 Function
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%20 = OpVariable %14 Function
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%21 = OpVariable %14 Function
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%15 = OpAccessChain %14 %11 %12
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OpStore %15 %13
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%17 = OpAccessChain %14 %11 %13
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OpStore %17 %16
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%19 = OpAccessChain %14 %11 %16
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OpStore %19 %18
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OpStore %20 %12
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%26 = OpAccessChain %25 %24 %12
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%27 = OpLoad %6 %26
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%28 = OpAccessChain %14 %11 %27
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%29 = OpLoad %6 %28
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OpStore %21 %29
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%30 = OpLoad %6 %21
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%32 = OpSGreaterThan %31 %30 %13
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OpSelectionMerge %34 None
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OpBranchConditional %32 %33 %34
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%33 = OpLabel
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OpStore %38 %41
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%42 = OpLoad %6 %20
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%43 = OpIAdd %6 %42 %13
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OpStore %20 %43
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OpBranch %34
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%34 = OpLabel
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%44 = OpLoad %6 %20
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%45 = OpIAdd %6 %44 %13
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OpStore %20 %45
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%46 = OpExtInst %6 %1 SClamp %45 %12 %16
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%47 = OpAccessChain %14 %11 %46
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%48 = OpLoad %6 %47
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%49 = OpIAdd %6 %48 %13
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OpStore %47 %49
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%50 = OpAccessChain %14 %11 %16
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%51 = OpLoad %6 %50
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%53 = OpIEqual %31 %51 %52
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OpSelectionMerge %55 None
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OpBranchConditional %53 %54 %57
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%54 = OpLabel
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OpStore %38 %56
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OpBranch %55
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%57 = OpLabel
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OpStore %38 %58
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OpBranch %55
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%55 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# one
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BUFFER variant_one DATA_TYPE int32 DATA
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1
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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