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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-global-loop-counter-select-one-or-zero-never-greater-than-one.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_2_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 2.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# const int _GLF_global_loop_bound = 10;
# int _GLF_global_loop_count = 0;
#
# layout(location = 0) out vec4 _GLF_color;
#
# // Contents of one: 1.0
# layout(set = 0, binding = 2) uniform buf2
# {
# float one;
# };
#
# void main()
# {
# // Iterated once.
# do
# {
# _GLF_global_loop_count++;
# }
# while((one < _float_2_0 ? 1 : 0) > 1 && _GLF_global_loop_count < _GLF_global_loop_bound);
#
# // Always true.
# if(_GLF_global_loop_count == _int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 73
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %54
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "_GLF_global_loop_count"
OpName %18 "buf2"
OpMemberName %18 0 "one"
OpName %20 ""
OpName %27 "buf0"
OpMemberName %27 0 "_GLF_uniform_float_values"
OpName %29 ""
OpName %43 "buf1"
OpMemberName %43 0 "_GLF_uniform_int_values"
OpName %45 ""
OpName %54 "_GLF_color"
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 2
OpDecorate %26 ArrayStride 16
OpMemberDecorate %27 0 Offset 0
OpDecorate %27 Block
OpDecorate %29 DescriptorSet 0
OpDecorate %29 Binding 0
OpDecorate %42 ArrayStride 16
OpMemberDecorate %43 0 Offset 0
OpDecorate %43 Block
OpDecorate %45 DescriptorSet 0
OpDecorate %45 Binding 1
OpDecorate %54 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Private %6
%8 = OpVariable %7 Private
%9 = OpConstant %6 0
%15 = OpConstant %6 1
%17 = OpTypeFloat 32
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypePointer Uniform %17
%24 = OpTypeInt 32 0
%25 = OpConstant %24 1
%26 = OpTypeArray %17 %25
%27 = OpTypeStruct %26
%28 = OpTypePointer Uniform %27
%29 = OpVariable %28 Uniform
%32 = OpTypeBool
%37 = OpConstant %6 10
%41 = OpConstant %24 2
%42 = OpTypeArray %6 %41
%43 = OpTypeStruct %42
%44 = OpTypePointer Uniform %43
%45 = OpVariable %44 Uniform
%46 = OpTypePointer Uniform %6
%52 = OpTypeVector %17 4
%53 = OpTypePointer Output %52
%54 = OpVariable %53 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %11
%11 = OpLabel
%14 = OpLoad %6 %8
%16 = OpIAdd %6 %14 %15
OpStore %8 %16
OpBranch %13
%13 = OpLabel
%22 = OpAccessChain %21 %20 %9
%23 = OpLoad %17 %22
%30 = OpAccessChain %21 %29 %9 %9
%31 = OpLoad %17 %30
%33 = OpFOrdLessThan %32 %23 %31
%34 = OpSelect %6 %33 %15 %9
%35 = OpSGreaterThan %32 %34 %15
%36 = OpLoad %6 %8
%38 = OpSLessThan %32 %36 %37
%39 = OpLogicalAnd %32 %35 %38
OpBranchConditional %39 %10 %12
%12 = OpLabel
%40 = OpLoad %6 %8
%47 = OpAccessChain %46 %45 %9 %15
%48 = OpLoad %6 %47
%49 = OpIEqual %32 %40 %48
OpSelectionMerge %51 None
OpBranchConditional %49 %50 %68
%50 = OpLabel
%55 = OpAccessChain %46 %45 %9 %15
%56 = OpLoad %6 %55
%57 = OpConvertSToF %17 %56
%58 = OpAccessChain %46 %45 %9 %9
%59 = OpLoad %6 %58
%60 = OpConvertSToF %17 %59
%61 = OpAccessChain %46 %45 %9 %9
%62 = OpLoad %6 %61
%63 = OpConvertSToF %17 %62
%64 = OpAccessChain %46 %45 %9 %15
%65 = OpLoad %6 %64
%66 = OpConvertSToF %17 %65
%67 = OpCompositeConstruct %52 %57 %60 %63 %66
OpStore %54 %67
OpBranch %51
%68 = OpLabel
%69 = OpAccessChain %46 %45 %9 %9
%70 = OpLoad %6 %69
%71 = OpConvertSToF %17 %70
%72 = OpCompositeConstruct %52 %71 %71 %71 %71
OpStore %54 %72
OpBranch %51
%51 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float STD140 DATA
1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
2.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255