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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-function-variable-plus-one-minus-one.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# int func()
# {
# int a = 1;
# return (1 + a) - 1;
# }
#
# void main()
# {
# // Always true.
# if(func() == 1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 53
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %26
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "func("
OpName %11 "a"
OpName %26 "_GLF_color"
OpName %30 "buf0"
OpMemberName %30 0 "_GLF_uniform_int_values"
OpName %32 ""
OpDecorate %26 Location 0
OpDecorate %29 ArrayStride 16
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeFunction %6
%10 = OpTypePointer Function %6
%12 = OpConstant %6 1
%19 = OpTypeBool
%23 = OpTypeFloat 32
%24 = OpTypeVector %23 4
%25 = OpTypePointer Output %24
%26 = OpVariable %25 Output
%27 = OpTypeInt 32 0
%28 = OpConstant %27 2
%29 = OpTypeArray %6 %28
%30 = OpTypeStruct %29
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%33 = OpConstant %6 0
%34 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%18 = OpFunctionCall %6 %8
%20 = OpIEqual %19 %18 %12
OpSelectionMerge %22 None
OpBranchConditional %20 %21 %48
%21 = OpLabel
%35 = OpAccessChain %34 %32 %33 %33
%36 = OpLoad %6 %35
%37 = OpConvertSToF %23 %36
%38 = OpAccessChain %34 %32 %33 %12
%39 = OpLoad %6 %38
%40 = OpConvertSToF %23 %39
%41 = OpAccessChain %34 %32 %33 %12
%42 = OpLoad %6 %41
%43 = OpConvertSToF %23 %42
%44 = OpAccessChain %34 %32 %33 %33
%45 = OpLoad %6 %44
%46 = OpConvertSToF %23 %45
%47 = OpCompositeConstruct %24 %37 %40 %43 %46
OpStore %26 %47
OpBranch %22
%48 = OpLabel
%49 = OpAccessChain %34 %32 %33 %12
%50 = OpLoad %6 %49
%51 = OpConvertSToF %23 %50
%52 = OpCompositeConstruct %24 %51 %51 %51 %51
OpStore %26 %52
OpBranch %22
%22 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%11 = OpVariable %10 Function
OpStore %11 %12
%13 = OpLoad %6 %11
%14 = OpIAdd %6 %12 %13
%15 = OpISub %6 %14 %12
OpReturnValue %15
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255