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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-function-min-integer-large-shift-unused.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# vec4 func()
# {
# int a = _int_1;
# min(a, a << 24323);
# return vec4(_int_1, _int_0, _int_0, _int_1);
# }
#
# void main()
# {
# _GLF_color = func();
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 48
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "func("
OpName %13 "a"
OpName %17 "buf0"
OpMemberName %17 0 "_GLF_uniform_int_values"
OpName %19 ""
OpName %46 "_GLF_color"
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %46 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeFunction %7
%11 = OpTypeInt 32 1
%12 = OpTypePointer Function %11
%14 = OpTypeInt 32 0
%15 = OpConstant %14 2
%16 = OpTypeArray %11 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpConstant %11 0
%21 = OpTypePointer Uniform %11
%26 = OpConstant %11 24323
%32 = OpConstant %11 1
%45 = OpTypePointer Output %7
%46 = OpVariable %45 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%47 = OpFunctionCall %7 %9
OpStore %46 %47
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
%13 = OpVariable %12 Function
%22 = OpAccessChain %21 %19 %20 %20
%23 = OpLoad %11 %22
OpStore %13 %23
%24 = OpLoad %11 %13
%25 = OpLoad %11 %13
%27 = OpShiftLeftLogical %11 %25 %26
%28 = OpExtInst %11 %1 SMin %24 %27
%29 = OpAccessChain %21 %19 %20 %20
%30 = OpLoad %11 %29
%31 = OpConvertSToF %6 %30
%33 = OpAccessChain %21 %19 %20 %32
%34 = OpLoad %11 %33
%35 = OpConvertSToF %6 %34
%36 = OpAccessChain %21 %19 %20 %32
%37 = OpLoad %11 %36
%38 = OpConvertSToF %6 %37
%39 = OpAccessChain %21 %19 %20 %20
%40 = OpLoad %11 %39
%41 = OpConvertSToF %6 %40
%42 = OpCompositeConstruct %7 %31 %35 %38 %41
OpReturnValue %42
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255