152 lines
4.6 KiB
Plaintext
152 lines
4.6 KiB
Plaintext
#!amber
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# Copyright 2022 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by the GraphicsFuzz project.
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# Short description: A fragment shader that covers specific LLVM code paths
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# The test passes because the shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 320 es
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# #define _int_1 _GLF_uniform_int_values[0]
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# #define _int_0 _GLF_uniform_int_values[1]
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#
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# precision highp float;
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# precision highp int;
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#
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# // Contents of _GLF_uniform_int_values: [1, 0]
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# int _GLF_uniform_int_values[2];
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# };
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# vec4 func()
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# {
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# int a = _int_1;
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# min(a, a << 24323);
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# return vec4(_int_1, _int_0, _int_0, _int_1);
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# }
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#
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# void main()
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# {
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# _GLF_color = func();
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 48
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %46
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 320
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OpName %4 "main"
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OpName %9 "func("
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OpName %13 "a"
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OpName %17 "buf0"
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OpMemberName %17 0 "_GLF_uniform_int_values"
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OpName %19 ""
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OpName %46 "_GLF_color"
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OpDecorate %16 ArrayStride 16
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OpMemberDecorate %17 0 Offset 0
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OpDecorate %17 Block
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OpDecorate %19 DescriptorSet 0
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OpDecorate %19 Binding 0
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OpDecorate %46 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpTypeFunction %7
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%11 = OpTypeInt 32 1
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%12 = OpTypePointer Function %11
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%14 = OpTypeInt 32 0
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%15 = OpConstant %14 2
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%16 = OpTypeArray %11 %15
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%17 = OpTypeStruct %16
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%18 = OpTypePointer Uniform %17
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%19 = OpVariable %18 Uniform
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%20 = OpConstant %11 0
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%21 = OpTypePointer Uniform %11
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%26 = OpConstant %11 24323
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%32 = OpConstant %11 1
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%45 = OpTypePointer Output %7
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%46 = OpVariable %45 Output
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%47 = OpFunctionCall %7 %9
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OpStore %46 %47
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OpReturn
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OpFunctionEnd
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%9 = OpFunction %7 None %8
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%10 = OpLabel
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%13 = OpVariable %12 Function
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%22 = OpAccessChain %21 %19 %20 %20
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%23 = OpLoad %11 %22
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OpStore %13 %23
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%24 = OpLoad %11 %13
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%25 = OpLoad %11 %13
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%27 = OpShiftLeftLogical %11 %25 %26
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%28 = OpExtInst %11 %1 SMin %24 %27
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%29 = OpAccessChain %21 %19 %20 %20
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%30 = OpLoad %11 %29
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%31 = OpConvertSToF %6 %30
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%33 = OpAccessChain %21 %19 %20 %32
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%34 = OpLoad %11 %33
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%35 = OpConvertSToF %6 %34
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%36 = OpAccessChain %21 %19 %20 %32
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%37 = OpLoad %11 %36
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%38 = OpConvertSToF %6 %37
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%39 = OpAccessChain %21 %19 %20 %20
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%40 = OpLoad %11 %39
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%41 = OpConvertSToF %6 %40
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%42 = OpCompositeConstruct %7 %31 %35 %38 %41
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OpReturnValue %42
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OpFunctionEnd
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END
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# uniforms for variant
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# _GLF_uniform_int_values
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BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
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1 0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 32 32
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
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EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255
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