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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-function-max-all-ones-select-always-true.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-dead-branches'
# '--inline-entry-points-exhaustive'
# '--reduce-load-size'
# '--eliminate-local-single-block'
# '--vector-dce'
# '--eliminate-dead-branches'
# '--simplify-instructions'
# '--inline-entry-points-exhaustive'
# '--if-conversion'
# '--redundancy-elimination'
# '--eliminate-local-single-block'
# '--vector-dce'
# '--eliminate-dead-branches'
# '--vector-dce'
# '--if-conversion'
# '--vector-dce'
# '--combine-access-chains'
# '--simplify-instructions'
# '--eliminate-dead-code-aggressive'
# '--inline-entry-points-exhaustive'
# '--eliminate-dead-inserts'
# '--eliminate-local-single-store'
# '--ccp'
# '--reduce-load-size'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--if-conversion'
# '--combine-access-chains'
# '--copy-propagate-arrays'
# '--eliminate-dead-branches'
# '--merge-return'
# '--inline-entry-points-exhaustive'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
# #define _float_0_0 _GLF_uniform_float_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: [1.0, 0.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# vec3 func()
# {
# int a = _int_1;
# // b becomes one.
# int b = int(max(ivec2(1, true ? a : _int_1), ivec2(1, true ? a : _int_1)));
# // Returns vec3(1, 1, 1).
# return vec3(max(_float_1_0, b == _int_1 ? _float_0_0 : _float_1_0));
# }
#
# void main()
# {
# // Always true.
# if(func() == vec3(_int_1))
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 144
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %86
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %17 "buf1"
OpMemberName %17 0 "_GLF_uniform_int_values"
OpName %19 ""
OpName %50 "buf0"
OpMemberName %50 0 "_GLF_uniform_float_values"
OpName %52 ""
OpName %86 "_GLF_color"
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 1
OpDecorate %49 ArrayStride 16
OpMemberDecorate %50 0 Offset 0
OpDecorate %50 Block
OpDecorate %52 DescriptorSet 0
OpDecorate %52 Binding 0
OpDecorate %86 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 3
%11 = OpTypeInt 32 1
%14 = OpTypeInt 32 0
%15 = OpConstant %14 2
%16 = OpTypeArray %11 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpConstant %11 0
%21 = OpTypePointer Uniform %11
%25 = OpConstant %11 1
%26 = OpTypeBool
%36 = OpTypeVector %11 2
%49 = OpTypeArray %6 %15
%50 = OpTypeStruct %49
%51 = OpTypePointer Uniform %50
%52 = OpVariable %51 Uniform
%53 = OpTypePointer Uniform %6
%60 = OpTypePointer Function %6
%79 = OpTypeVector %26 3
%84 = OpTypeVector %6 4
%85 = OpTypePointer Output %84
%86 = OpVariable %85 Output
%143 = OpUndef %11
%4 = OpFunction %2 None %3
%5 = OpLabel
%109 = OpVariable %60 Function
%113 = OpAccessChain %21 %19 %20 %20
%114 = OpLoad %11 %113
%119 = OpCompositeConstruct %36 %25 %143
%125 = OpExtInst %36 %1 SMax %119 %119
%126 = OpCompositeExtract %11 %125 0
%127 = OpAccessChain %53 %52 %20 %20
%128 = OpLoad %6 %127
%132 = OpIEqual %26 %126 %114
OpSelectionMerge %139 None
OpBranchConditional %132 %136 %133
%133 = OpLabel
OpStore %109 %128
OpBranch %139
%136 = OpLabel
%137 = OpAccessChain %53 %52 %20 %25
%138 = OpLoad %6 %137
OpStore %109 %138
OpBranch %139
%139 = OpLabel
%140 = OpLoad %6 %109
%141 = OpExtInst %6 %1 FMax %128 %140
%142 = OpCompositeConstruct %7 %141 %141 %141
%77 = OpConvertSToF %6 %114
%78 = OpCompositeConstruct %7 %77 %77 %77
%80 = OpFOrdEqual %79 %142 %78
%81 = OpAll %26 %80
OpSelectionMerge %83 None
OpBranchConditional %81 %82 %100
%100 = OpLabel
%101 = OpAccessChain %21 %19 %20 %25
%102 = OpLoad %11 %101
%103 = OpConvertSToF %6 %102
%104 = OpCompositeConstruct %84 %103 %103 %103 %103
OpStore %86 %104
OpBranch %83
%82 = OpLabel
%90 = OpAccessChain %21 %19 %20 %25
%91 = OpLoad %11 %90
%92 = OpConvertSToF %6 %91
%99 = OpCompositeConstruct %84 %77 %92 %92 %77
OpStore %86 %99
OpBranch %83
%83 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0 0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255