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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-enable-bits-pixel-location-negate-not-equal-one.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Depending on the pixel location a has either all or none bits enabled.
# int a = (int(gl_FragCoord.x) & 1) != 0 ? 0 : ~0;
#
# // When a = 0:
# // ~(a | 1) = ~1 != 1
# //
# // When a = ~0:
# // ~(a | 1) = ~(~0)) = 0 != 1
# if(~(a | _int_1) != _int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 62
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %12 %43
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %12 "gl_FragCoord"
OpName %29 "buf0"
OpMemberName %29 0 "_GLF_uniform_int_values"
OpName %31 ""
OpName %43 "_GLF_color"
OpDecorate %12 BuiltIn FragCoord
OpDecorate %28 ArrayStride 16
OpMemberDecorate %29 0 Offset 0
OpDecorate %29 Block
OpDecorate %31 DescriptorSet 0
OpDecorate %31 Binding 0
OpDecorate %43 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeFloat 32
%10 = OpTypeVector %9 4
%11 = OpTypePointer Input %10
%12 = OpVariable %11 Input
%13 = OpTypeInt 32 0
%14 = OpConstant %13 0
%15 = OpTypePointer Input %9
%19 = OpConstant %6 1
%21 = OpConstant %6 0
%22 = OpTypeBool
%24 = OpConstant %6 -1
%27 = OpConstant %13 2
%28 = OpTypeArray %6 %27
%29 = OpTypeStruct %28
%30 = OpTypePointer Uniform %29
%31 = OpVariable %30 Uniform
%32 = OpTypePointer Uniform %6
%42 = OpTypePointer Output %10
%43 = OpVariable %42 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %9 %16
%18 = OpConvertFToS %6 %17
%20 = OpBitwiseAnd %6 %18 %19
%23 = OpINotEqual %22 %20 %21
%25 = OpSelect %6 %23 %21 %24
OpStore %8 %25
%26 = OpLoad %6 %8
%33 = OpAccessChain %32 %31 %21 %21
%34 = OpLoad %6 %33
%35 = OpBitwiseOr %6 %26 %34
%36 = OpNot %6 %35
%37 = OpAccessChain %32 %31 %21 %21
%38 = OpLoad %6 %37
%39 = OpINotEqual %22 %36 %38
OpSelectionMerge %41 None
OpBranchConditional %39 %40 %57
%40 = OpLabel
%44 = OpAccessChain %32 %31 %21 %21
%45 = OpLoad %6 %44
%46 = OpConvertSToF %9 %45
%47 = OpAccessChain %32 %31 %21 %19
%48 = OpLoad %6 %47
%49 = OpConvertSToF %9 %48
%50 = OpAccessChain %32 %31 %21 %19
%51 = OpLoad %6 %50
%52 = OpConvertSToF %9 %51
%53 = OpAccessChain %32 %31 %21 %21
%54 = OpLoad %6 %53
%55 = OpConvertSToF %9 %54
%56 = OpCompositeConstruct %10 %46 %49 %52 %55
OpStore %43 %56
OpBranch %41
%57 = OpLabel
%58 = OpAccessChain %32 %31 %21 %19
%59 = OpLoad %6 %58
%60 = OpConvertSToF %9 %59
%61 = OpCompositeConstruct %10 %60 %60 %60 %60
OpStore %43 %61
OpBranch %41
%41 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255