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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-condition-clamp-min-from-uniform-never-larger.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of two: 2.0
# layout(push_constant) uniform buf_push
# {
# float two;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true: regardless of the condition a value of one can never become larger by clamping.
# if(clamp(1, _float_1_0 > two ? 1 : 0, 1) <= 1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 59
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %34
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_float_values"
OpName %14 ""
OpName %19 "buf_push"
OpMemberName %19 0 "two"
OpName %21 ""
OpName %34 "_GLF_color"
OpName %37 "buf1"
OpMemberName %37 0 "_GLF_uniform_int_values"
OpName %39 ""
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpMemberDecorate %19 0 Offset 0
OpDecorate %19 Block
OpDecorate %34 Location 0
OpDecorate %36 ArrayStride 16
OpMemberDecorate %37 0 Offset 0
OpDecorate %37 Block
OpDecorate %39 DescriptorSet 0
OpDecorate %39 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpConstant %6 1
%8 = OpTypeFloat 32
%9 = OpTypeInt 32 0
%10 = OpConstant %9 1
%11 = OpTypeArray %8 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpTypePointer Uniform %8
%19 = OpTypeStruct %8
%20 = OpTypePointer PushConstant %19
%21 = OpVariable %20 PushConstant
%22 = OpTypePointer PushConstant %8
%25 = OpTypeBool
%32 = OpTypeVector %8 4
%33 = OpTypePointer Output %32
%34 = OpVariable %33 Output
%35 = OpConstant %9 2
%36 = OpTypeArray %6 %35
%37 = OpTypeStruct %36
%38 = OpTypePointer Uniform %37
%39 = OpVariable %38 Uniform
%40 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%17 = OpAccessChain %16 %14 %15 %15
%18 = OpLoad %8 %17
%23 = OpAccessChain %22 %21 %15
%24 = OpLoad %8 %23
%26 = OpFOrdGreaterThan %25 %18 %24
%27 = OpSelect %6 %26 %7 %15
%28 = OpExtInst %6 %1 SClamp %7 %27 %7
%29 = OpSLessThanEqual %25 %28 %7
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %54
%30 = OpLabel
%41 = OpAccessChain %40 %39 %15 %15
%42 = OpLoad %6 %41
%43 = OpConvertSToF %8 %42
%44 = OpAccessChain %40 %39 %15 %7
%45 = OpLoad %6 %44
%46 = OpConvertSToF %8 %45
%47 = OpAccessChain %40 %39 %15 %7
%48 = OpLoad %6 %47
%49 = OpConvertSToF %8 %48
%50 = OpAccessChain %40 %39 %15 %15
%51 = OpLoad %6 %50
%52 = OpConvertSToF %8 %51
%53 = OpCompositeConstruct %32 %43 %46 %49 %52
OpStore %34 %53
OpBranch %31
%54 = OpLabel
%55 = OpAccessChain %40 %39 %15 %7
%56 = OpLoad %6 %55
%57 = OpConvertSToF %8 %56
%58 = OpCompositeConstruct %32 %57 %57 %57 %57
OpStore %34 %58
OpBranch %31
%31 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# two
BUFFER variant_two DATA_TYPE float STD140 DATA
2.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_two AS push_constant
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255