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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-clamp-value-and-min-select-uniform.amber
2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of resolution: 32.0
# layout(push_constant) uniform buf_push
# {
# float resolution;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true. Simplifies to clamp(0, 0, 1) < 1 -> 0 < 1.
# if(clamp(resolution < _float_1_0 ? 1 : 0, resolution < _float_1_0 ? 1 : 0, 1) < 1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 65
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %7 "buf_push"
OpMemberName %7 0 "resolution"
OpName %9 ""
OpName %18 "buf0"
OpMemberName %18 0 "_GLF_uniform_float_values"
OpName %20 ""
OpName %40 "_GLF_color"
OpName %43 "buf1"
OpMemberName %43 0 "_GLF_uniform_int_values"
OpName %45 ""
OpMemberDecorate %7 0 Offset 0
OpDecorate %7 Block
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %40 Location 0
OpDecorate %42 ArrayStride 16
OpMemberDecorate %43 0 Offset 0
OpDecorate %43 Block
OpDecorate %45 DescriptorSet 0
OpDecorate %45 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeStruct %6
%8 = OpTypePointer PushConstant %7
%9 = OpVariable %8 PushConstant
%10 = OpTypeInt 32 1
%11 = OpConstant %10 0
%12 = OpTypePointer PushConstant %6
%15 = OpTypeInt 32 0
%16 = OpConstant %15 1
%17 = OpTypeArray %6 %16
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypePointer Uniform %6
%24 = OpTypeBool
%26 = OpConstant %10 1
%38 = OpTypeVector %6 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%41 = OpConstant %15 2
%42 = OpTypeArray %10 %41
%43 = OpTypeStruct %42
%44 = OpTypePointer Uniform %43
%45 = OpVariable %44 Uniform
%46 = OpTypePointer Uniform %10
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpAccessChain %12 %9 %11
%14 = OpLoad %6 %13
%22 = OpAccessChain %21 %20 %11 %11
%23 = OpLoad %6 %22
%25 = OpFOrdLessThan %24 %14 %23
%27 = OpSelect %10 %25 %26 %11
%28 = OpAccessChain %12 %9 %11
%29 = OpLoad %6 %28
%30 = OpAccessChain %21 %20 %11 %11
%31 = OpLoad %6 %30
%32 = OpFOrdLessThan %24 %29 %31
%33 = OpSelect %10 %32 %26 %11
%34 = OpExtInst %10 %1 SClamp %27 %33 %26
%35 = OpSLessThan %24 %34 %26
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %60
%36 = OpLabel
%47 = OpAccessChain %46 %45 %11 %11
%48 = OpLoad %10 %47
%49 = OpConvertSToF %6 %48
%50 = OpAccessChain %46 %45 %11 %26
%51 = OpLoad %10 %50
%52 = OpConvertSToF %6 %51
%53 = OpAccessChain %46 %45 %11 %26
%54 = OpLoad %10 %53
%55 = OpConvertSToF %6 %54
%56 = OpAccessChain %46 %45 %11 %11
%57 = OpLoad %10 %56
%58 = OpConvertSToF %6 %57
%59 = OpCompositeConstruct %38 %49 %52 %55 %58
OpStore %40 %59
OpBranch %37
%60 = OpLabel
%61 = OpAccessChain %46 %45 %11 %26
%62 = OpLoad %10 %61
%63 = OpConvertSToF %6 %62
%64 = OpCompositeConstruct %38 %63 %63 %63 %63
OpStore %40 %64
OpBranch %37
%37 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# resolution
BUFFER variant_resolution DATA_TYPE float STD140 DATA
32.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_resolution AS push_constant
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255