Files
Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-bitwise-and-variable-and-its-negation.amber
2026-05-06 23:44:13 +02:00

175 lines
5.5 KiB
Plaintext

#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // After this a has either all or none of the bits as one.
# int a = (int(gl_FragCoord.y) & 1) != 0 ? 0 : ~ 0;
#
# // Bitwise AND with a negation is always zero.
# if((a & (~a)) == _int_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %12 %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %12 "gl_FragCoord"
OpName %32 "buf0"
OpMemberName %32 0 "_GLF_uniform_int_values"
OpName %34 ""
OpName %42 "_GLF_color"
OpDecorate %12 BuiltIn FragCoord
OpDecorate %31 ArrayStride 16
OpMemberDecorate %32 0 Offset 0
OpDecorate %32 Block
OpDecorate %34 DescriptorSet 0
OpDecorate %34 Binding 0
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeFloat 32
%10 = OpTypeVector %9 4
%11 = OpTypePointer Input %10
%12 = OpVariable %11 Input
%13 = OpTypeInt 32 0
%14 = OpConstant %13 1
%15 = OpTypePointer Input %9
%19 = OpConstant %6 1
%21 = OpConstant %6 0
%22 = OpTypeBool
%24 = OpConstant %6 -1
%30 = OpConstant %13 2
%31 = OpTypeArray %6 %30
%32 = OpTypeStruct %31
%33 = OpTypePointer Uniform %32
%34 = OpVariable %33 Uniform
%35 = OpTypePointer Uniform %6
%41 = OpTypePointer Output %10
%42 = OpVariable %41 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %9 %16
%18 = OpConvertFToS %6 %17
%20 = OpBitwiseAnd %6 %18 %19
%23 = OpINotEqual %22 %20 %21
%25 = OpSelect %6 %23 %21 %24
OpStore %8 %25
%26 = OpLoad %6 %8
%27 = OpLoad %6 %8
%28 = OpNot %6 %27
%29 = OpBitwiseAnd %6 %26 %28
%36 = OpAccessChain %35 %34 %21 %19
%37 = OpLoad %6 %36
%38 = OpIEqual %22 %29 %37
OpSelectionMerge %40 None
OpBranchConditional %38 %39 %56
%39 = OpLabel
%43 = OpAccessChain %35 %34 %21 %21
%44 = OpLoad %6 %43
%45 = OpConvertSToF %9 %44
%46 = OpAccessChain %35 %34 %21 %19
%47 = OpLoad %6 %46
%48 = OpConvertSToF %9 %47
%49 = OpAccessChain %35 %34 %21 %19
%50 = OpLoad %6 %49
%51 = OpConvertSToF %9 %50
%52 = OpAccessChain %35 %34 %21 %21
%53 = OpLoad %6 %52
%54 = OpConvertSToF %9 %53
%55 = OpCompositeConstruct %10 %45 %48 %51 %54
OpStore %42 %55
OpBranch %40
%56 = OpLabel
%57 = OpAccessChain %35 %34 %21 %19
%58 = OpLoad %6 %57
%59 = OpConvertSToF %9 %58
%60 = OpCompositeConstruct %10 %59 %59 %59 %59
OpStore %42 %60
OpBranch %40
%40 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255