yes
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
#version 430
|
||||
|
||||
layout(location = 0) in vec4 in_position;
|
||||
layout(location = 1) in vec4 in_color;
|
||||
layout(location = 2) in int in_refVertexIndex;
|
||||
|
||||
layout(location = 0) out vec4 out_color;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main() {
|
||||
vec2 perVertex = vec2(in_position.x, in_position.y);
|
||||
vec2 perInstance[6] = vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3) );
|
||||
|
||||
gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex], 0.0, 1.0);
|
||||
|
||||
if (gl_VertexIndex == in_refVertexIndex)
|
||||
out_color = in_color;
|
||||
else
|
||||
out_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user