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#version 430
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vec4 positions[3] = vec4[](
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vec4(0.5f, 0.5f, 1.0f, 1.0f),
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vec4(-0.3f, 0.3f, 1.0f, 1.0f),
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vec4(-1.0f, 1.0f, 1.0f, 1.0f)
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);
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vec4 colors[3] = vec4[](
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vec4(0.0f, 0.0f, 1.0f, 1.0f), // blue
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vec4(0.0f, 1.0f, 0.0f, 1.0f), // green
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vec4(0.0f, 0.0f, 0.0f, 1.0f) // black
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);
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layout(location = 0) out vec4 out_color;
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out gl_PerVertex {
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vec4 gl_Position;
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float gl_PointSize;
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};
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void main() {
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gl_Position = positions[gl_VertexIndex];
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gl_PointSize = 1.0f;
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out_color = colors[gl_VertexIndex];
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}
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