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#!amber
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# Copyright 2022 Google LLC.
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# Copyright 2022 The Khronos Group Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vert_shader PASSTHROUGH
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) out vec4 color_out;
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uniform layout(set=0, binding=0) sampler2DShadow tex;
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void main()
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{
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// Sample border color of opaque white which makes the depth comparison 0.5 > 1.0 false.
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color_out = vec4(texture(tex, vec3(2.0, 2.0, 0.5)), 0.0, 0.0, 1.0);
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}
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END
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IMAGE texture FORMAT D32_SFLOAT DIM_2D WIDTH 32 HEIGHT 32 FILL 0.0
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IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
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SAMPLER sampler_float_opaque_white \
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ADDRESS_MODE_U clamp_to_border \
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ADDRESS_MODE_V clamp_to_border \
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BORDER_COLOR float_opaque_white \
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COMPARE on \
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COMPARE_OP greater
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PIPELINE graphics pipeline_float_opaque_white
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ATTACH vert_shader
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ATTACH frag_shader
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BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_float_opaque_white DESCRIPTOR_SET 0 BINDING 0
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FRAMEBUFFER_SIZE 32 32
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BIND BUFFER framebuffer AS color LOCATION 0
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END
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RUN pipeline_float_opaque_white DRAW_RECT POS 0 0 SIZE 32 32
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EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 0 0 255
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