yes
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
# The fill value has the most significant bit enabled for each component.
|
||||
IMAGE texture FORMAT A2B10G10R10_SNORM_PACK32 DIM_1D WIDTH 1 FILL 2684879360
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,51 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
# The fill value has the most significant bit enabled for each component.
|
||||
IMAGE texture FORMAT A2R10G10B10_SNORM_PACK32 DIM_1D WIDTH 1 FILL 2684879360
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,51 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
# The fill value has the most significant bit enabled for each component.
|
||||
IMAGE texture FORMAT A8B8G8R8_SNORM_PACK32 DIM_1D WIDTH 1 FILL 2155905152
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT B8G8R8_SNORM DIM_1D WIDTH 1 FILL -128
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT B8G8R8A8_SNORM DIM_1D WIDTH 1 FILL -128
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R16_SNORM DIM_1D WIDTH 1 FILL -32768
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R16G16_SNORM DIM_1D WIDTH 1 FILL -32768
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R16G16B16_SNORM DIM_1D WIDTH 1 FILL -32768
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R16G16B16A16_SNORM DIM_1D WIDTH 1 FILL -32768
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R8_SNORM DIM_1D WIDTH 1 FILL -128
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R8G8_SNORM DIM_1D WIDTH 1 FILL -128
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R8G8B8_SNORM DIM_1D WIDTH 1 FILL -128
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
# Copyright 2020 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 frag_out;
|
||||
uniform layout(set=0, binding=0) sampler1D tex_sampler;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture(tex_sampler, 0.0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (color[i] != -1.0)
|
||||
{
|
||||
frag_out = vec4(1, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
frag_out = vec4(0, 1, 0, 1);
|
||||
}
|
||||
END
|
||||
|
||||
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32
|
||||
IMAGE texture FORMAT R8G8B8A8_SNORM DIM_1D WIDTH 1 FILL -128
|
||||
SAMPLER sampler
|
||||
|
||||
PIPELINE graphics pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN pipeline DRAW_RECT POS 0 0 SIZE 32 32
|
||||
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 255 0 255
|
||||
Reference in New Issue
Block a user