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#!amber
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DEVICE_EXTENSION VK_KHR_acceleration_structure
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DEVICE_EXTENSION VK_KHR_ray_tracing_pipeline
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DEVICE_EXTENSION VK_KHR_buffer_device_address
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DEVICE_EXTENSION VK_KHR_pipeline_library
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DEVICE_FEATURE RayTracingPipelineFeaturesKHR.rayTracingPipeline
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DEVICE_FEATURE AccelerationStructureFeaturesKHR.accelerationStructure
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DEVICE_FEATURE BufferDeviceAddressFeatures.bufferDeviceAddress
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SHADER ray_generation raygen1 GLSL
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#version 460 core
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#extension GL_EXT_ray_tracing : require
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layout(location = 0) rayPayloadEXT int payload;
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layout(set = 0, binding = 0) uniform accelerationStructureEXT topLevelAS1;
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layout(set = 0, binding = 1) uniform accelerationStructureEXT topLevelAS2;
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layout(set = 0, binding = 2, r32i) uniform iimage1D result;
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void main()
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{
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float TMin = 0.1;
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float TMax = 10;
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uint flags = gl_RayFlagsNoneEXT;
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uint mask = 0xFF;
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int index = int(gl_LaunchIDEXT.x);
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vec3 Origin = vec3(0, 0, 0);
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vec3 Direction = vec3(0, 0, 1);
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payload = -1;
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if (index % 3 == 0) {
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traceRayEXT(topLevelAS1, flags, mask, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
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} else {
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traceRayEXT(topLevelAS2, flags, mask, 0, 0, 0, Origin, TMin, Direction, TMax, 0);
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}
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imageStore(result, index, ivec4(payload + index, 0u, 0u, 0u));
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}
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END
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SHADER miss miss1 GLSL
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#version 460 core
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#extension GL_EXT_ray_tracing : require
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layout(location = 0) rayPayloadInEXT int payload;
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void main()
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{
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payload = 10;
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}
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END
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SHADER closest_hit closesthit1 GLSL
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#version 460 core
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#extension GL_EXT_ray_tracing : require
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layout(location = 0) rayPayloadInEXT int payload;
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void main()
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{
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payload = 20;
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}
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END
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ACCELERATION_STRUCTURE BOTTOM_LEVEL triangle_blas
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GEOMETRY TRIANGLES
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0.0 -0.75 1.0
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-0.75 0.75 1.0
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0.75 0.75 1.0
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END
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END
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ACCELERATION_STRUCTURE TOP_LEVEL triangle_tlas
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BOTTOM_LEVEL_INSTANCE triangle_blas END
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END
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ACCELERATION_STRUCTURE TOP_LEVEL triangle_tlas2
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BOTTOM_LEVEL_INSTANCE triangle_blas
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TRANSFORM
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1 0 0 0.0
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0 1 0 0.0
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0 0 1 -2.0
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END
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END
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END
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IMAGE outbuf FORMAT R32_SINT DIM_1D WIDTH 6 FILL 0
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PIPELINE raytracing my_rtpipeline
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BIND ACCELERATION_STRUCTURE triangle_tlas DESCRIPTOR_SET 0 BINDING 0
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BIND ACCELERATION_STRUCTURE triangle_tlas2 DESCRIPTOR_SET 0 BINDING 1
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BIND BUFFER outbuf AS storage_image DESCRIPTOR_SET 0 BINDING 2
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SHADER_GROUP g_rgen raygen1
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SHADER_GROUP g_miss miss1
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SHADER_GROUP g_hits closesthit1
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SHADER_BINDING_TABLE sbt_raygen
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g_rgen
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END
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SHADER_BINDING_TABLE sbt_miss
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g_miss
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END
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SHADER_BINDING_TABLE sbt_hit
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g_hits
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END
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END
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RUN my_rtpipeline RAYGEN sbt_raygen MISS sbt_miss HIT sbt_hit 6 1 1
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EXPECT outbuf IDX 0 EQ 20 11 12 23 14 15
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