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# Copyright 2019 Google LLC.
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# Copyright 2019 The Khronos Group Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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[require]
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vertexPipelineStoresAndAtomics
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[vertex shader]
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#version 430
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layout(location = 0) in vec4 position_in;
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layout(binding = 0) buffer DataOut
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{
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vec4 values[];
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} dataOut;
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void main()
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{
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gl_Position = position_in;
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dataOut.values[gl_VertexIndex] = position_in;
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}
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[vertex data]
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0/R32G32B32A32_SFLOAT
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0.1 0.2 0.3 0.4
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0.5 0.6 0.7 0.8
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0.9 1.0 1.1 1.2
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[test]
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ssbo 0 48
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draw arrays TRIANGLE_STRIP 0 3
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probe ssbo float 0 0 == 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2
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