This commit is contained in:
2026-05-06 23:44:13 +02:00
parent a5f787d80f
commit fd7038b853
1574 changed files with 365439 additions and 0 deletions
@@ -0,0 +1,94 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 1 1 65535 65535 2 2 0
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 1 1 3 3 2 2 0
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_LIST INDEXED START_IDX 0 COUNT 8
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_LIST INDEXED START_IDX 0 COUNT 8
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,95 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 1 1 255 255 2 2 0
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 1 1 3 3 2 2 0
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_LIST INDEXED START_IDX 0 COUNT 8
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_LIST INDEXED START_IDX 0 COUNT 8
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,113 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(lines_adjacency) in;
layout(line_strip, max_vertices = 2) out;
void main (void)
{
for (int i = 1; i < 3; i++)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
65535 0 1 65535 65535 1 65535 65535 65535 65535 2 65535 65535 2 0 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
3 0 1 3 3 1 3 3 3 3 2 3 3 2 0 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 16
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 16
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,114 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(lines_adjacency) in;
layout(line_strip, max_vertices = 2) out;
void main (void)
{
for (int i = 1; i < 3; i++)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
255 0 1 255 255 1 255 255 255 255 2 255 255 2 0 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
3 0 1 3 3 1 3 3 3 3 2 3 3 2 0 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 16
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 16
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,92 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 1 65535 2 0
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 1 3 2 0
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_STRIP INDEXED START_IDX 0 COUNT 5
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_STRIP INDEXED START_IDX 0 COUNT 5
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,94 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 1 255 2 0
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 1 3 2 0
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_STRIP INDEXED START_IDX 0 COUNT 5
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_STRIP INDEXED START_IDX 0 COUNT 5
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,111 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(lines_adjacency) in;
layout(line_strip, max_vertices = 2) out;
void main (void)
{
for (int i = 1; i < 3; i++)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
65535 0 1 65535 2 0 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
3 0 1 3 2 0 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 7
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 7
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,113 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(lines_adjacency) in;
layout(line_strip, max_vertices = 2) out;
void main (void)
{
for (int i = 1; i < 3; i++)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
255 0 1 255 2 0 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
3 0 1 3 2 0 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS LINE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 7
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS LINE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 7
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,132 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
DEVICE_FEATURE tessellationShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER tessellation_control tcs_shader GLSL
#version 430
layout(vertices = 4) out;
void main (void)
{
if (gl_InvocationID == 0)
{
gl_TessLevelInner[0] = 2.0f;
gl_TessLevelInner[1] = 2.0f;
gl_TessLevelOuter[0] = 2.0f;
gl_TessLevelOuter[1] = 2.0f;
gl_TessLevelOuter[2] = 2.0f;
gl_TessLevelOuter[3] = 2.0f;
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}
END
SHADER tessellation_evaluation tes_shader GLSL
#version 430
layout(quads, equal_spacing, ccw) in;
void main (void)
{
const float u = gl_TessCoord.x;
const float v = gl_TessCoord.y;
gl_Position = (1 - u) * (1 - v) * gl_in[0].gl_Position + (1 - u) * v * gl_in[1].gl_Position + u * (1 - v) * gl_in[2].gl_Position + u * v * gl_in[3].gl_Position;
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 1 65535 2
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 1 3 2
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH tcs_shader
ATTACH tes_shader
PATCH_CONTROL_POINTS 4
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
ATTACH tcs_shader
ATTACH tes_shader
PATCH_CONTROL_POINTS 4
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS PATCH_LIST INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS PATCH_LIST INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,136 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
DEVICE_FEATURE tessellationShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER tessellation_control tcs_shader GLSL
#version 430
layout(vertices = 4) out;
void main (void)
{
if (gl_InvocationID == 0)
{
gl_TessLevelInner[0] = 2.0f;
gl_TessLevelInner[1] = 2.0f;
gl_TessLevelOuter[0] = 2.0f;
gl_TessLevelOuter[1] = 2.0f;
gl_TessLevelOuter[2] = 2.0f;
gl_TessLevelOuter[3] = 2.0f;
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}
END
SHADER tessellation_evaluation tes_shader GLSL
#version 430
layout(quads, equal_spacing, ccw) in;
void main (void)
{
const float u = gl_TessCoord.x;
const float v = gl_TessCoord.y;
gl_Position = (1 - u) * (1 - v) * gl_in[0].gl_Position + (1 - u) * v * gl_in[1].gl_Position + u * (1 - v) * gl_in[2].gl_Position + u * v * gl_in[3].gl_Position;
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 1 255 2
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 1 3 2
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH tcs_shader
ATTACH tes_shader
PATCH_CONTROL_POINTS 4
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
ATTACH tcs_shader
ATTACH tes_shader
PATCH_CONTROL_POINTS 4
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS PATCH_LIST INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS PATCH_LIST INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,102 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader GLSL
#version 430
layout(location = 0) in vec4 position;
void main()
{
gl_Position = position;
gl_PointSize = 1.0;
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 1 2 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 1 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS POINT_LIST INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS POINT_LIST INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,103 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader GLSL
#version 430
layout(location = 0) in vec4 position;
void main()
{
gl_Position = position;
gl_PointSize = 1.0;
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 1 2 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 1 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS POINT_LIST INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS POINT_LIST INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,92 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 1 2 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 1 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_FAN INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_FAN INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,94 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 1 2 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 1 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_FAN INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_FAN INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,94 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 1 2 0 2 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 1 2 0 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_LIST INDEXED START_IDX 0 COUNT 6
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_LIST INDEXED START_IDX 0 COUNT 6
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,95 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 1 2 0 2 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 1 2 0 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_LIST INDEXED START_IDX 0 COUNT 6
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_LIST INDEXED START_IDX 0 COUNT 6
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,113 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(triangles_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
void main (void)
{
for (int i = 0; i < 6; i += 2)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
0 65535 1 65535 2 65535 0 65535 2 65535 65535 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
0 3 1 3 2 3 0 3 2 3 3 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 12
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 12
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,114 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_EXTENSION VK_EXT_primitive_topology_list_restart
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(triangles_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
void main (void)
{
for (int i = 0; i < 6; i += 2)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
0 255 1 255 2 255 0 255 2 255 255 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
0 3 1 3 2 3 0 3 2 3 3 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 12
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_LIST_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 12
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,92 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
1 0 2 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
1 0 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_STRIP INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_STRIP INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,94 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
1 0 2 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
1 0 2 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_STRIP INDEXED START_IDX 0 COUNT 4
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_STRIP INDEXED START_IDX 0 COUNT 4
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,111 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[65536];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[65535] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(triangles_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
void main (void)
{
for (int i = 0; i < 6; i += 2)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 65536 FILL 0.0
BUFFER indices DATA_TYPE uint16 DATA
1 65535 0 65535 2 65535 65535 65535
END
BUFFER indices_ref DATA_TYPE uint16 DATA
1 3 0 3 2 3 3 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 8
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 8
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,113 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE IndexTypeUint8Features.indexTypeUint8
DEVICE_FEATURE geometryShader
SHADER compute compute_shader GLSL
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer block0
{
vec4 pos[256];
};
void main()
{
pos[0] = vec4(-0.5, -0.5, 0.0, 1.0);
pos[1] = vec4(-0.5, 0.5, 0.0, 1.0);
pos[2] = vec4(0.5, 0.5, 0.0, 1.0);
pos[3] = pos[255] = vec4(0.5, -0.5, 0.0, 1.0);
}
END
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
void main()
{
color_out = vec4(0.0, 1.0, 0.0, 1.0);
}
END
SHADER geometry geom_shader GLSL
#version 430
layout(triangles_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
void main (void)
{
for (int i = 0; i < 6; i += 2)
{
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
END
BUFFER position DATA_TYPE vec4<float> SIZE 256 FILL 0.0
BUFFER indices DATA_TYPE uint8 DATA
1 255 0 255 2 255 255 255
END
BUFFER indices_ref DATA_TYPE uint8 DATA
1 3 0 3 2 3 3 3
END
PIPELINE compute compute_pipeline
ATTACH compute_shader
FRAMEBUFFER_SIZE 64 64
BIND BUFFER position AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN compute_pipeline 1 1 1
IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
IMAGE framebuffer_ref FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
ATTACH geom_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer AS color LOCATION 0
END
PIPELINE graphics graphics_pipeline_ref
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
INDEX_DATA indices_ref
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebuffer_ref AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 0 0 0 0
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 8
CLEAR_COLOR graphics_pipeline_ref 0 0 0 0
CLEAR graphics_pipeline_ref
RUN graphics_pipeline_ref DRAW_ARRAY AS TRIANGLE_STRIP_WITH_ADJACENCY INDEXED START_IDX 0 COUNT 8
EXPECT framebuffer EQ_BUFFER framebuffer_ref
@@ -0,0 +1,62 @@
#!amber
DEVICE_FEATURE geometryShader
SHADER vertex vert GLSL
#version 460
layout (location=0) in vec4 inPos;
void main()
{
gl_Position = inPos;
}
END
SHADER fragment frag GLSL
#version 460
layout (location=0) out vec4 outColor;
void main()
{
if (gl_Layer == 0)
outColor = vec4(0.0,1.0,0.0,0.0);
else
outColor = vec4(1.0,0.0,0.0,0.0);
}
END
BUFFER position DATA_TYPE vec4<float> DATA
-1 -1 0 1
1 -1 0 1
-1 0 0 1
-1 0 0 1
1 -1 0 1
1 0 0 1
-1 0 0 1
1 0 0 1
-1 1 0 1
-1 1 0 1
1 0 0 1
1 1 0 1
END
BUFFER framebuffer FORMAT R8G8B8A8_UNORM
PIPELINE graphics graphics_pipeline
ATTACH vert
ATTACH frag
VERTEX_DATA position LOCATION 0
FRAMEBUFFER_SIZE 1 1
BIND BUFFER framebuffer AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 255 255 255 255
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 12
EXPECT framebuffer IDX 0 0 SIZE 1 1 EQ_RGBA 0 255 0 0
@@ -0,0 +1,84 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE sampleRateShading
SHADER vertex vert_shader GLSL
#version 440
layout(location = 0) in vec4 inPosNDC;
layout(location = 1) in vec2 inPosScreen;
layout(location = 0) out vec2 outPosScreenArr[10];
void main (void)
{
gl_Position = inPosNDC;
for (int i = 0; i < 10; i++)
outPosScreenArr[i] = inPosScreen + vec2(i);
}
END
SHADER fragment frag_shader GLSL
#version 440
layout(location = 0) sample in vec2 inPosScreenArr[10];
layout(location = 0) out vec4 fs_out_color;
void main (void)
{
int index = int(gl_FragCoord.x) % 10;
vec2 ref = interpolateAtCentroid(inPosScreenArr[0]) + vec2(index);
if (distance(ref, interpolateAtCentroid(inPosScreenArr[index])) < 0.01
&& abs(ref.y - interpolateAtCentroid(inPosScreenArr[index].y)) < 0.01
&& abs(ref.y - interpolateAtCentroid(inPosScreenArr[index])).y < 0.01)
{
fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);
}
else
{
fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);
}
}
END
BUFFER position DATA_TYPE vec4<float> DATA
-1.0 -1.0 0.0 1.0
1.0 -1.0 0.0 1.0
1.0 1.0 0.0 1.0
-1.0 1.0 0.0 1.0
END
BUFFER position_screen DATA_TYPE vec2<float> DATA
0.0 0.0
64.0 0.0
64.0 64.0
0.0 64.0
END
IMAGE framebufferMS FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4
IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
VERTEX_DATA position_screen LOCATION 1
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebufferMS AS color LOCATION 0
BIND BUFFER framebuffer AS resolve
END
RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255
@@ -0,0 +1,85 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE sampleRateShading
SHADER vertex vert_shader GLSL
#version 440
layout(location = 0) in vec4 inPosNDC;
layout(location = 1) in vec2 inPosScreen;
layout(location = 0) out vec2 outPosScreenArr[10];
void main (void)
{
gl_Position = inPosNDC;
for (int i = 0; i < 10; i++)
outPosScreenArr[i] = inPosScreen + vec2(i);
}
END
SHADER fragment frag_shader GLSL
#version 440
layout(location = 0) sample in vec2 inPosScreenArr[10];
layout(location = 0) out vec4 fs_out_color;
void main (void)
{
vec2 offset = vec2(0.75, -0.33);
int index = int(gl_FragCoord.x) % 10;
vec2 ref = interpolateAtOffset(inPosScreenArr[0], offset) + vec2(index);
if (distance(ref, interpolateAtOffset(inPosScreenArr[index], offset)) < 0.01
&& abs(ref.y - interpolateAtOffset(inPosScreenArr[index].y, offset)) < 0.01
&& abs(ref.y - interpolateAtOffset(inPosScreenArr[index], offset)).y < 0.01)
{
fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);
}
else
{
fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);
}
}
END
BUFFER position DATA_TYPE vec4<float> DATA
-1.0 -1.0 0.0 1.0
1.0 -1.0 0.0 1.0
1.0 1.0 0.0 1.0
-1.0 1.0 0.0 1.0
END
BUFFER position_screen DATA_TYPE vec2<float> DATA
0.0 0.0
64.0 0.0
64.0 64.0
0.0 64.0
END
IMAGE framebufferMS FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4
IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
VERTEX_DATA position_screen LOCATION 1
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebufferMS AS color LOCATION 0
BIND BUFFER framebuffer AS resolve
END
RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255
@@ -0,0 +1,84 @@
#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE sampleRateShading
SHADER vertex vert_shader GLSL
#version 440
layout(location = 0) in vec4 inPosNDC;
layout(location = 1) in vec2 inPosScreen;
layout(location = 0) out vec2 outPosScreenArr[10];
void main (void)
{
gl_Position = inPosNDC;
for (int i = 0; i < 10; i++)
outPosScreenArr[i] = inPosScreen + vec2(i);
}
END
SHADER fragment frag_shader GLSL
#version 440
layout(location = 0) sample in vec2 inPosScreenArr[10];
layout(location = 0) out vec4 fs_out_color;
void main (void)
{
int index = int(gl_FragCoord.x) % 10;
vec2 ref = interpolateAtSample(inPosScreenArr[0], gl_SampleID) + vec2(index);
if (distance(ref, interpolateAtSample(inPosScreenArr[index], gl_SampleID)) < 0.01
&& abs(ref.y - interpolateAtSample(inPosScreenArr[index].y, gl_SampleID)) < 0.01
&& abs(ref.y - interpolateAtSample(inPosScreenArr[index], gl_SampleID)).y < 0.01)
{
fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);
}
else
{
fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);
}
}
END
BUFFER position DATA_TYPE vec4<float> DATA
-1.0 -1.0 0.0 1.0
1.0 -1.0 0.0 1.0
1.0 1.0 0.0 1.0
-1.0 1.0 0.0 1.0
END
BUFFER position_screen DATA_TYPE vec2<float> DATA
0.0 0.0
64.0 0.0
64.0 64.0
0.0 64.0
END
IMAGE framebufferMS FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4
IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
PIPELINE graphics pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
VERTEX_DATA position_screen LOCATION 1
FRAMEBUFFER_SIZE 64 64
BIND BUFFER framebufferMS AS color LOCATION 0
BIND BUFFER framebuffer AS resolve
END
RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255
@@ -0,0 +1,43 @@
# Copyright 2019 Google LLC.
# Copyright 2019 The Khronos Group Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[require]
vertexPipelineStoresAndAtomics
[vertex shader]
#version 430
layout(location = 0) in vec4 position_in;
layout(binding = 0) buffer DataOut
{
vec4 values[];
} dataOut;
void main()
{
gl_Position = position_in;
dataOut.values[gl_VertexIndex] = position_in;
}
[vertex data]
0/R32G32B32A32_SFLOAT
0.1 0.2 0.3 0.4
0.5 0.6 0.7 0.8
0.9 1.0 1.1 1.2
[test]
ssbo 0 48
draw arrays TRIANGLE_STRIP 0 3
probe ssbo float 0 0 == 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2
@@ -0,0 +1,114 @@
#!amber
#
# Copyright 2020 The Khronos Group Inc.
# Copyright 2020 Valve Corporation.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE geometryShader
DEVICE_FEATURE tessellationShader
SHADER vertex vert GLSL
#version 450
layout (location=0) in vec4 in_pos;
void main(void)
{
gl_Position = in_pos;
}
END
SHADER tessellation_control tesc GLSL
#version 450
layout (vertices = 3) out;
void main(void)
{
gl_TessLevelInner[0] = 1.0;
gl_TessLevelInner[1] = 1.0;
gl_TessLevelOuter[0] = 1.0;
gl_TessLevelOuter[1] = 1.0;
gl_TessLevelOuter[2] = 1.0;
gl_TessLevelOuter[3] = 1.0;
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}
END
SHADER tessellation_evaluation tese GLSL
#version 450
layout (triangles, fractional_odd_spacing, cw) in;
void main(void)
{
gl_Position = (gl_TessCoord.x * gl_in[0].gl_Position) +
(gl_TessCoord.y * gl_in[1].gl_Position) +
(gl_TessCoord.z * gl_in[2].gl_Position);
}
END
SHADER fragment frag GLSL
#version 450
layout (location=0) out vec4 out_color;
void main(void)
{
vec4 primitive_color;
switch (gl_PrimitiveID) {
case 0:
case 1:
primitive_color = vec4(0, 0, 1, 1);
break;
case 2:
case 3:
primitive_color = vec4(1, 0, 1, 1);
break;
default:
primitive_color = vec4(0, 0, 0, 1);
break;
}
out_color = primitive_color;
}
END
BUFFER position DATA_TYPE vec4<float> DATA
-1 -1 0 1
1 -1 0 1
-1 0 0 1
-1 0 0 1
1 -1 0 1
1 0 0 1
-1 0 0 1
1 0 0 1
-1 1 0 1
-1 1 0 1
1 0 0 1
1 1 0 1
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics graphics_pipeline
ATTACH vert
ATTACH tesc
ATTACH tese
ATTACH frag
VERTEX_DATA position LOCATION 0
BIND BUFFER framebuffer AS color LOCATION 0
END
CLEAR_COLOR graphics_pipeline 255 255 255 255
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_ARRAY AS PATCH_LIST START_IDX 0 COUNT 12
EXPECT framebuffer IDX 0 0 SIZE 250 125 EQ_RGBA 0 0 255 255
EXPECT framebuffer IDX 0 125 SIZE 250 125 EQ_RGBA 255 0 255 255
@@ -0,0 +1,52 @@
#!amber
DEVICE_FEATURE sampleRateShading
SHADER vertex vert_shader GLSL
#version 440
layout(location = 0) in vec4 vs_in_position_ndc;
layout(location = 1) in float vs_in_position_screen;
layout(location = 0) out float vs_out_pos_screen;
void main (void)
{
gl_Position = vs_in_position_ndc;
vs_out_pos_screen = vs_in_position_screen;
}
END
SHADER fragment frag_shader GLSL
#version 440
layout(location = 0) centroid in float fs_in_pos_screen;
layout(location = 0) out vec4 fs_out_color;
void main (void)
{
const float threshold = 0.0005;
const float a = interpolateAtCentroid(fs_in_pos_screen);
const float b = fs_in_pos_screen;
const bool valuesEqual = (abs(a - b) < threshold);
if (valuesEqual)
fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);
else
fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> DATA
1.0 -1.0 0.0 1.0
1.0 1.0 0.0 1.0
-1.0 -1.0 0.0 1.0
-1.0 1.0 0.0 1.0
END
BUFFER position_screen DATA_TYPE float DATA
64.0
64.0
0.0
0.0
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
VERTEX_DATA position_screen LOCATION 1
BIND BUFFER framebuffer AS color LOCATION 0
FRAMEBUFFER_SIZE 64 64
END
RUN pipeline DRAW_ARRAY AS TRIANGLE_STRIP START_IDX 0 COUNT 4
EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255
@@ -0,0 +1,52 @@
#!amber
DEVICE_FEATURE sampleRateShading
SHADER vertex vert_shader GLSL
#version 440
layout(location = 0) in vec4 vs_in_position_ndc;
layout(location = 1) in float vs_in_position_screen;
layout(location = 0) out float vs_out_pos_screen;
void main (void)
{
gl_Position = vs_in_position_ndc;
vs_out_pos_screen = vs_in_position_screen;
}
END
SHADER fragment frag_shader GLSL
#version 440
layout(location = 0) sample in float fs_in_pos_screen;
layout(location = 0) out vec4 fs_out_color;
void main (void)
{
const float threshold = 0.0005;
const float a = interpolateAtSample(fs_in_pos_screen, gl_SampleID);
const float b = fs_in_pos_screen;
const bool valuesEqual = (abs(a - b) < threshold);
if (valuesEqual)
fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);
else
fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);
}
END
BUFFER position DATA_TYPE vec4<float> DATA
1.0 -1.0 0.0 1.0
1.0 1.0 0.0 1.0
-1.0 -1.0 0.0 1.0
-1.0 1.0 0.0 1.0
END
BUFFER position_screen DATA_TYPE float DATA
64.0
64.0
0.0
0.0
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline
ATTACH vert_shader
ATTACH frag_shader
VERTEX_DATA position LOCATION 0
VERTEX_DATA position_screen LOCATION 1
BIND BUFFER framebuffer AS color LOCATION 0
FRAMEBUFFER_SIZE 64 64
END
RUN pipeline DRAW_ARRAY AS TRIANGLE_STRIP START_IDX 0 COUNT 4
EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255