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#version 460
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#extension GL_EXT_shader_explicit_arithmetic_types : enable
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layout (local_size_x=64, local_size_y=1, local_size_z=1) in;
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layout (set=0, binding=0, std430) readonly buffer SignificandBlock {
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f64vec4 significands[];
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};
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layout (set=0, binding=1, std430) readonly buffer ExponentsBlock {
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i16vec4 exponents[];
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};
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layout (set=0, binding=2, std430) buffer ResultsBlock {
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f64vec4 results[];
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};
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layout (push_constant, std430) uniform PushConstantBlock {
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uint count;
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};
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void main()
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{
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const uint idx = gl_LocalInvocationIndex;
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if (idx < count) {
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const f64vec4 s = significands[idx];
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const i16vec4 e = exponents[idx];
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const f64vec4 r = ldexp(s, e);
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results[idx] = r;
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}
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}
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