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#!/usr/bin/env python
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#
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# Copyright (c) 2025 The Khronos Group Inc.
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# Copyright (c) 2025 Valve Corporation.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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import sys
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TEMPLATE_NAME = 'template.glsl'
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with open(TEMPLATE_NAME, 'r') as stream:
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template = stream.read()
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COMPONENT_COUNTS = [1, 2, 4]
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FLOAT16 = ['float16_t', 'f16vec2', 'f16vec3', 'f16vec4']
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FLOAT32 = ['float32_t', 'f32vec2', 'f32vec3', 'f32vec4']
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FLOAT64 = ['float64_t', 'f64vec2', 'f64vec3', 'f64vec4']
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INT8 = ['int8_t', 'i8vec2', 'i8vec3', 'i8vec4']
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INT16 = ['int16_t', 'i16vec2', 'i16vec3', 'i16vec4']
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INT32 = ['int32_t', 'i32vec2', 'i32vec3', 'i32vec4']
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INT64 = ['int64_t', 'i64vec2', 'i64vec3', 'i64vec4']
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for component_count in COMPONENT_COUNTS:
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type_index = component_count - 1
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for significand_type in (FLOAT16[type_index], FLOAT32[type_index], FLOAT64[type_index]):
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for exponent_type in (INT8[type_index], INT16[type_index], INT32[type_index], INT64[type_index]):
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shader_code = template.format(significand_type=significand_type, exponent_type=exponent_type)
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file_name = 'ldexp_{significand_type}_{exponent_type}.glsl'.format(significand_type=significand_type, exponent_type=exponent_type)
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with open(file_name, 'w') as stream:
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stream.write(shader_code)
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sys.exit()
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