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#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader that uses an uninitialized variable
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# The test passes because the shader always writes the color red.
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# The update to _GLF_color.x has no effect on visible pixels.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# void main()
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# {
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
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#
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# uint foo;
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#
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# // For visible pixels, this is equivalent to: _GLF_color.x = _GLF_color.x;
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# _GLF_color.x = gl_FragCoord.x > -1.0 ? _GLF_color.x : float(178493u + (--foo));
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 42
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %9 %14
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %9 "_GLF_color"
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OpName %14 "gl_FragCoord"
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OpName %33 "foo"
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OpDecorate %9 Location 0
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OpDecorate %14 BuiltIn FragCoord
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OpDecorate %33 RelaxedPrecision
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OpDecorate %34 RelaxedPrecision
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OpDecorate %37 RelaxedPrecision
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OpDecorate %38 RelaxedPrecision
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpTypePointer Output %7
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%9 = OpVariable %8 Output
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%10 = OpConstant %6 1
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%11 = OpConstant %6 0
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%12 = OpConstantComposite %7 %10 %11 %11 %10
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%13 = OpTypePointer Input %7
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%14 = OpVariable %13 Input
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%15 = OpTypeInt 32 0
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%16 = OpConstant %15 0
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%17 = OpTypePointer Input %6
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%20 = OpConstant %6 -1
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%21 = OpTypeBool
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%23 = OpTypePointer Function %6
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%27 = OpTypePointer Output %6
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%31 = OpConstant %15 178493
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%32 = OpTypePointer Function %15
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%35 = OpTypeInt 32 1
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%36 = OpConstant %35 1
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%24 = OpVariable %23 Function
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%33 = OpVariable %32 Function
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OpStore %9 %12
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%18 = OpAccessChain %17 %14 %16
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%19 = OpLoad %6 %18
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%22 = OpFOrdGreaterThan %21 %19 %20
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OpSelectionMerge %26 None
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OpBranchConditional %22 %25 %30
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%25 = OpLabel
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%28 = OpAccessChain %27 %9 %16
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%29 = OpLoad %6 %28
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OpStore %24 %29
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OpBranch %26
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%30 = OpLabel
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%34 = OpLoad %15 %33
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%37 = OpISub %15 %34 %36
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OpStore %33 %37
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%38 = OpIAdd %15 %31 %37
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%39 = OpConvertUToF %6 %38
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OpStore %24 %39
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OpBranch %26
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%26 = OpLabel
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%40 = OpLoad %6 %24
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%41 = OpAccessChain %27 %9 %16
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OpStore %41 %40
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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