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#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug reduced by GraphicsFuzz.
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# Short description: A fragment shader that uses a temporary struct variable
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# The test passes because the fragment shader is provided with a red vec4
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# as input, and copies this through to the output (via a struct)
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# The following GLSL, produced by SPIRV-Cross (and then manually edited for
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# readability) shows what the shader does.
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# Fragment shader GLSL:
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# #version 310 es
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# precision mediump float;
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# precision highp int;
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#
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# struct S
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# {
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# highp vec4 v;
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# };
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#
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# layout(binding = 0, std140) uniform somename
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# {
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# highp vec4 v;
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# } buf;
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#
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# layout(location = 0) out highp vec4 color;
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#
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# S undef;
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#
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# void main()
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# {
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# S temp = undef;
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# temp.v = buf.v;
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# color = temp.v;
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# }
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SHADER vertex gfz_vert PASSTHROUGH
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SHADER fragment gfz_frag SPIRV-ASM TARGET_ENV spv1.3
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; SPIR-V
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; Version: 1.3
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; Generator: Khronos SPIR-V Tools Assembler; 0
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; Bound: 22
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %9
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpDecorate %9 Location 0
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OpMemberDecorate %10 0 Offset 0
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OpDecorate %10 Block
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OpDecorate %12 DescriptorSet 0
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OpDecorate %12 Binding 0
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OpDecorate %21 RelaxedPrecision
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpTypePointer Output %7
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%9 = OpVariable %8 Output
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%10 = OpTypeStruct %7
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%11 = OpTypePointer Uniform %10
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%12 = OpVariable %11 Uniform
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%13 = OpTypeInt 32 1
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%14 = OpConstant %13 0
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%15 = OpTypePointer Uniform %7
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%18 = OpTypeStruct %7
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%19 = OpUndef %18
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%16 = OpAccessChain %15 %12 %14
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%17 = OpLoad %7 %16
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%20 = OpCompositeInsert %18 %17 %19 0
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%21 = OpCompositeExtract %7 %20 0
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OpStore %9 %21
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OpReturn
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OpFunctionEnd
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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# f
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BUFFER f DATA_TYPE vec4<float> DATA
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1.0 0.0 0.0 1.0
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END
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PIPELINE graphics gfz_pipeline
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ATTACH gfz_vert
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ATTACH gfz_frag
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER framebuffer AS color LOCATION 0
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BIND BUFFER f AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR gfz_pipeline 0 0 0 255
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CLEAR gfz_pipeline
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RUN gfz_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT framebuffer IDX 0 0 SIZE 256 256 EQ_RGB 255 0 0
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