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#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader with mix, uintBitsToFloat, and floor
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# The test passes because the fragment shader computes a value and then writes the color red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# vec3 GLF_live6mand()
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# {
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# return mix(uintBitsToFloat(uvec3(38730u, 63193u, 63173u)), floor(vec3(463.499, 4.7, 0.7)), vec3(1.0) + vec3(1.0));
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# }
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# void main()
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# {
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# GLF_live6mand();
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 33
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %30
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %9 "GLF_live6mand("
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OpName %30 "_GLF_color"
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OpDecorate %30 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 3
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%8 = OpTypeFunction %7
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%11 = OpTypeInt 32 0
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%12 = OpTypeVector %11 3
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%13 = OpConstant %11 38730
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%14 = OpConstant %11 63193
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%15 = OpConstant %11 63173
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%16 = OpConstantComposite %12 %13 %14 %15
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%18 = OpConstant %6 463
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%19 = OpConstant %6 4
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%20 = OpConstant %6 0
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%21 = OpConstantComposite %7 %18 %19 %20
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%22 = OpConstant %6 2
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%23 = OpConstantComposite %7 %22 %22 %22
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%28 = OpTypeVector %6 4
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%29 = OpTypePointer Output %28
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%30 = OpVariable %29 Output
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%31 = OpConstant %6 1
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%32 = OpConstantComposite %28 %31 %20 %20 %31
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%27 = OpFunctionCall %7 %9
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OpStore %30 %32
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OpReturn
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OpFunctionEnd
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%9 = OpFunction %7 None %8
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%10 = OpLabel
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%17 = OpBitcast %7 %16
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%24 = OpExtInst %7 %1 FMix %17 %21 %23
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OpReturnValue %24
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OpFunctionEnd
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END
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# uniforms for variant
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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