yes
This commit is contained in:
@@ -0,0 +1,117 @@
|
||||
#!amber
|
||||
|
||||
# Copyright 2019 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
|
||||
# A test for a coverage-gap found by GraphicsFuzz.
|
||||
|
||||
# Short description: A fragment shader that covers a specific instruction folding path.
|
||||
|
||||
# The test passes because shader always writes red.
|
||||
|
||||
SHADER vertex variant_vertex_shader PASSTHROUGH
|
||||
|
||||
# variant_fragment_shader is derived from the following GLSL:
|
||||
# #version 310 es
|
||||
# precision highp float;
|
||||
#
|
||||
# layout(location = 0) out vec4 _GLF_color;
|
||||
#
|
||||
# void main()
|
||||
# {
|
||||
# int a = 6;
|
||||
# int b = 5;
|
||||
# // If condition is always false.
|
||||
# if ((a ^ b) != 3)
|
||||
# _GLF_color = vec4(0);
|
||||
# else
|
||||
# _GLF_color = vec4(1, 0, 0, 1);
|
||||
# }
|
||||
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
|
||||
; SPIR-V
|
||||
; Version: 1.0
|
||||
; Generator: Khronos Glslang Reference Front End; 8
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%1 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %4 "main" %23
|
||||
OpExecutionMode %4 OriginUpperLeft
|
||||
OpSource ESSL 310
|
||||
OpName %4 "main"
|
||||
OpName %8 "a"
|
||||
OpName %10 "b"
|
||||
OpName %23 "_GLF_color"
|
||||
OpDecorate %8 RelaxedPrecision
|
||||
OpDecorate %10 RelaxedPrecision
|
||||
OpDecorate %12 RelaxedPrecision
|
||||
OpDecorate %13 RelaxedPrecision
|
||||
OpDecorate %14 RelaxedPrecision
|
||||
OpDecorate %23 Location 0
|
||||
%2 = OpTypeVoid
|
||||
%3 = OpTypeFunction %2
|
||||
%6 = OpTypeInt 32 1
|
||||
%7 = OpTypePointer Function %6
|
||||
%9 = OpConstant %6 6
|
||||
%11 = OpConstant %6 5
|
||||
%15 = OpConstant %6 3
|
||||
%16 = OpTypeBool
|
||||
%20 = OpTypeFloat 32
|
||||
%21 = OpTypeVector %20 4
|
||||
%22 = OpTypePointer Output %21
|
||||
%23 = OpVariable %22 Output
|
||||
%24 = OpConstant %20 0
|
||||
%25 = OpConstantComposite %21 %24 %24 %24 %24
|
||||
%27 = OpConstant %20 1
|
||||
%28 = OpConstantComposite %21 %27 %24 %24 %27
|
||||
%4 = OpFunction %2 None %3
|
||||
%5 = OpLabel
|
||||
%8 = OpVariable %7 Function
|
||||
%10 = OpVariable %7 Function
|
||||
OpStore %8 %9
|
||||
OpStore %10 %11
|
||||
%12 = OpLoad %6 %8
|
||||
%13 = OpLoad %6 %10
|
||||
%14 = OpBitwiseXor %6 %12 %13
|
||||
%17 = OpINotEqual %16 %14 %15
|
||||
OpSelectionMerge %19 None
|
||||
OpBranchConditional %17 %18 %26
|
||||
%18 = OpLabel
|
||||
OpStore %23 %25
|
||||
OpBranch %19
|
||||
%26 = OpLabel
|
||||
OpStore %23 %28
|
||||
OpBranch %19
|
||||
%19 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
END
|
||||
|
||||
|
||||
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
|
||||
|
||||
PIPELINE graphics variant_pipeline
|
||||
ATTACH variant_vertex_shader
|
||||
ATTACH variant_fragment_shader
|
||||
FRAMEBUFFER_SIZE 256 256
|
||||
BIND BUFFER variant_framebuffer AS color LOCATION 0
|
||||
END
|
||||
CLEAR_COLOR variant_pipeline 0 0 0 255
|
||||
|
||||
CLEAR variant_pipeline
|
||||
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
|
||||
|
||||
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
|
||||
Reference in New Issue
Block a user