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#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific const folding rule path.
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# The test passes because shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# void main()
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# {
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# // If condition is always false.
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# if (
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# clamp(
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# vec4(3000.0, 1.0, 8.0, 4.0),
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# vec4(2.0, 3.0, determinant(mat2(2.0, 0.0, 0.0, 2.0)), 5.0), // min = (2, 3, 4, 5)
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# vec4(6.0) // max = (6, 6, 6, 6)
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# ) != vec4(6, 3, 6, 5)
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# )
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# _GLF_color = vec4(0);
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# else
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# _GLF_color = vec4(1, 0, 0, 1);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 39
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %35
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %35 "_GLF_color"
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OpDecorate %35 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpConstant %6 3000
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%9 = OpConstant %6 1
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%10 = OpConstant %6 8
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%11 = OpConstant %6 4
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%12 = OpConstantComposite %7 %8 %9 %10 %11
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%13 = OpConstant %6 2
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%14 = OpConstant %6 3
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%15 = OpTypeVector %6 2
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%16 = OpTypeMatrix %15 2
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%17 = OpConstant %6 0
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%18 = OpConstantComposite %15 %13 %17
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%19 = OpConstantComposite %15 %17 %13
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%20 = OpConstantComposite %16 %18 %19
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%22 = OpConstant %6 5
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%24 = OpConstant %6 6
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%25 = OpConstantComposite %7 %24 %24 %24 %24
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%27 = OpConstantComposite %7 %24 %14 %24 %22
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%28 = OpTypeBool
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%29 = OpTypeVector %28 4
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%34 = OpTypePointer Output %7
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%35 = OpVariable %34 Output
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%36 = OpConstantComposite %7 %17 %17 %17 %17
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%38 = OpConstantComposite %7 %9 %17 %17 %9
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%21 = OpExtInst %6 %1 Determinant %20
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%23 = OpCompositeConstruct %7 %13 %14 %21 %22
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%26 = OpExtInst %7 %1 FClamp %12 %23 %25
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%30 = OpFOrdNotEqual %29 %26 %27
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%31 = OpAny %28 %30
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OpSelectionMerge %33 None
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OpBranchConditional %31 %32 %37
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%32 = OpLabel
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OpStore %35 %36
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OpBranch %33
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%37 = OpLabel
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OpStore %35 %38
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OpBranch %33
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%33 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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