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#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER compute compute_shader GLSL
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#version 450
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0) buffer block0
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{
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int data;
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} ssbo_array[2];
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void main()
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{
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ssbo_array[0].data++;
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ssbo_array[0].data++;
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ssbo_array[0].data++;
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ssbo_array[1].data++;
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ssbo_array[1].data++;
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}
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END
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BUFFER buf0 DATA_TYPE int32 DATA
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0
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END
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BUFFER buf1 DATA_TYPE int32 DATA
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0
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END
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PIPELINE compute pipeline
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ATTACH compute_shader
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BIND BUFFER_ARRAY buf0 buf1 AS storage DESCRIPTOR_SET 0 BINDING 0
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END
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RUN pipeline 1 1 1
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EXPECT buf0 IDX 0 EQ 3
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EXPECT buf1 IDX 0 EQ 2
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