yes
This commit is contained in:
@@ -0,0 +1,53 @@
|
||||
#!amber
|
||||
# Copyright 2020 The Amber Authors.
|
||||
# Copyright 2020 The Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader GLSL
|
||||
#version 430
|
||||
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 1) out vec4 frag_color;
|
||||
|
||||
void main() {
|
||||
gl_Position = position;
|
||||
frag_color = position * 0.5;
|
||||
}
|
||||
END
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 430
|
||||
layout(location = 0) out vec4 color_out;
|
||||
layout(location = 1) in vec4 frag_color;
|
||||
void main() {
|
||||
ivec2 iv = ivec2(frag_color.xy * 256);
|
||||
if (((iv.y / 2) & 64) == 64)
|
||||
color_out = vec4(1, 0, 0, 1);
|
||||
else
|
||||
color_out = vec4(0, 1, 1, 1);
|
||||
}
|
||||
END
|
||||
|
||||
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
|
||||
|
||||
PIPELINE graphics my_pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
BIND BUFFER framebuffer AS color LOCATION 0
|
||||
END
|
||||
|
||||
RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
|
||||
EXPECT framebuffer IDX 0 220 SIZE 30 30 EQ_RGBA 0 255 255 255
|
||||
EXPECT framebuffer IDX 0 0 SIZE 30 30 EQ_RGBA 255 0 0 255
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
#!amber
|
||||
|
||||
# Copyright 2020 Valve Corporation.
|
||||
# Copyright 2020 The Khronos Group Inc.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
SHADER vertex vert_shader PASSTHROUGH
|
||||
|
||||
SHADER fragment frag_shader GLSL
|
||||
#version 450
|
||||
layout(push_constant, std430) uniform PushConstants {
|
||||
uint op1;
|
||||
uint op2;
|
||||
} pushConstants;
|
||||
layout(location=0) out vec4 out_color;
|
||||
void main()
|
||||
{
|
||||
out_color = vec4(~(pushConstants.op1^pushConstants.op2));
|
||||
}
|
||||
END
|
||||
|
||||
BUFFER framebuffer0 FORMAT B8G8R8A8_UNORM
|
||||
BUFFER push_constants DATA_TYPE uint32 STD430 DATA
|
||||
0xaaaaaaab
|
||||
0x55555555
|
||||
END
|
||||
|
||||
PIPELINE graphics graphics_pipeline
|
||||
ATTACH vert_shader
|
||||
ATTACH frag_shader
|
||||
|
||||
FRAMEBUFFER_SIZE 16 16
|
||||
BIND BUFFER framebuffer0 AS color LOCATION 0
|
||||
BIND BUFFER push_constants AS push_constant
|
||||
END
|
||||
|
||||
CLEAR graphics_pipeline
|
||||
RUN graphics_pipeline DRAW_RECT POS 0 0 SIZE 16 16
|
||||
EXPECT framebuffer0 IDX 0 0 SIZE 16 16 EQ_RGBA 255 255 255 255
|
||||
Reference in New Issue
Block a user