Files
ScopEngine/Runtime/Sources/Renderer/RenderPasses/FinalPass.cpp
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

74 lines
2.5 KiB
C++

#include <Renderer/RenderPasses/FinalPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Core/EventBus.h>
#include <Core/Engine.h>
namespace Scop
{
void FinalPass::Init()
{
ShaderLayout vertex_shader_layout(
{}, {}
);
p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ScreenVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
})
}
}, {}
);
p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ScreenFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();
};
EventBus::RegisterListener({ functor, "__ScopFinalPass" });
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts.at(0), ShaderType::Fragment);
}
void FinalPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
{
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.renderer = &renderer;
pipeline_descriptor.culling = CullMode::None;
pipeline_descriptor.no_vertex_inputs = true;
pipeline_descriptor.name = "final_pass_pipeline";
m_pipeline.Init(std::move(pipeline_descriptor));
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
p_set->SetImage(renderer.GetCurrentFrameIndex(), 0, render_target);
p_set->Update(renderer.GetCurrentFrameIndex(), cmd);
m_pipeline.BindPipeline(cmd, renderer.GetSwapchain().GetImageIndex(), { 0.0f, 0.0f, 0.0f, 1.0f });
VkDescriptorSet set = p_set->GetSet(renderer.GetCurrentFrameIndex());
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, 1, &set, 0, nullptr);
RenderCore::Get().vkCmdDraw(cmd, 3, 1, 0, 0);
renderer.GetDrawCallsCounterRef()++;
renderer.GetPolygonDrawnCounterRef()++;
m_pipeline.EndPipeline(cmd);
}
void FinalPass::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
p_set.reset();
}
}