Files
ScopEngine/Runtime/Includes/Renderer/Vertex.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

30 lines
902 B
C++

#ifndef __SCOP_VERTEX__
#define __SCOP_VERTEX__
#include <kvf.h>
#include <array>
#include <Maths/Vec4.h>
#include <Maths/Vec2.h>
namespace Scop
{
struct Vertex
{
alignas(16) Vec4f position = Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f };
alignas(16) Vec4f color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
alignas(16) Vec4f normal = Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f };
alignas(16) Vec2f uv = Vec2f{ 0.0f, 0.0f };
Vertex() = default;
Vertex(Vec4f p, Vec4f c, Vec4f n, Vec2f u) : position(std::move(p)), color(std::move(c)), normal(std::move(n)), uv(std::move(u)) {}
Vertex(Vec4f p, Vec4f n, Vec2f u) : position(std::move(p)), normal(std::move(n)), uv(std::move(u)) {}
[[nodiscard]] inline static VkVertexInputBindingDescription GetBindingDescription();
[[nodiscard]] inline static std::array<VkVertexInputAttributeDescription, 4> GetAttributeDescriptions();
};
}
#include <Renderer/Vertex.inl>
#endif