Files
ScopEngine/Runtime/Includes/Renderer/RenderPasses/FinalPass.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

30 lines
603 B
C++

#ifndef __SCOP_FINAL_PASS__
#define __SCOP_FINAL_PASS__
#include <memory>
#include <Renderer/Descriptor.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace Scop
{
class FinalPass
{
public:
FinalPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~FinalPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif