Files
ScopEngine/Runtime/Includes/Renderer/Pipelines/Shader.h
Kbz-8 cd7e5ad26f yes
2025-06-16 15:18:27 +02:00

124 lines
3.4 KiB
C++

#ifndef __SCOP_SHADER__
#define __SCOP_SHADER__
#include <vector>
#include <cstdint>
#include <filesystem>
#include <unordered_map>
#include <kvf.h>
#include <Maths/Mat4.h>
#include <Utils/NonOwningPtr.h>
namespace Scop
{
struct ShaderSetLayout
{
std::unordered_map<int, VkDescriptorType> binds;
ShaderSetLayout(std::unordered_map<int, VkDescriptorType> b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout
{
std::size_t offset;
std::size_t size;
ShaderPushConstantLayout(std::size_t o, std::size_t s) : offset(o), size(s) {}
};
struct ShaderLayout
{
std::unordered_map<int, ShaderSetLayout> set_layouts;
std::vector<ShaderPushConstantLayout> push_constants;
ShaderLayout(std::unordered_map<int, ShaderSetLayout> s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
};
enum class ShaderType
{
Vertex,
Fragment,
Compute
};
struct ShaderPipelineLayoutPart
{
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
};
class Shader
{
public:
Shader(const std::vector<std::uint32_t>& bytecode, ShaderType type, ShaderLayout layout, std::string shader_name = {});
[[nodiscard]] inline const ShaderLayout& GetShaderLayout() const { return m_layout; }
[[nodiscard]] inline const std::vector<std::uint32_t>& GetByteCode() const noexcept { return m_bytecode; }
[[nodiscard]] inline const ShaderPipelineLayoutPart& GetPipelineLayout() const noexcept { return m_pipeline_layout_part; }
[[nodiscard]] inline VkShaderModule GetShaderModule() const noexcept { return m_module; }
[[nodiscard]] inline VkShaderStageFlagBits GetShaderStage() const noexcept { return m_stage; }
[[nodiscard]] inline NonOwningPtr<class GraphicPipeline> GetGraphicPipelineInUse() const noexcept { return p_pipeline_in_use; }
inline void SetPipelineInUse(NonOwningPtr<class GraphicPipeline> pipeline) noexcept { p_pipeline_in_use = pipeline; }
void Destroy();
~Shader();
private:
void GeneratePipelineLayout(ShaderLayout layout);
private:
std::string m_name;
ShaderLayout m_layout;
ShaderPipelineLayoutPart m_pipeline_layout_part;
std::vector<std::uint32_t> m_bytecode;
std::vector<VkDescriptorSetLayout> m_set_layouts;
VkShaderStageFlagBits m_stage;
VkShaderModule m_module = VK_NULL_HANDLE;
NonOwningPtr<class GraphicPipeline> p_pipeline_in_use = nullptr;
};
std::shared_ptr<Shader> LoadShaderFromFile(const std::filesystem::path& filepath, ShaderType type, ShaderLayout layout);
static const ShaderLayout DefaultForwardVertexShaderLayout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER },
})
}
}, { ShaderPushConstantLayout({ 0, sizeof(Mat4f) * 2 }) }
);
static const Scop::ShaderLayout DefaultShaderLayout(
{
{ 1,
Scop::ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
static const Scop::ShaderLayout PostProcessShaderLayout(
{
{ 0,
Scop::ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
{ 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
{ 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
}
#endif